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Tiberium damage
#5
Thing is, potentially every map produced in FA2 already has some of those old settings defined, which could possibly produce unwanted effects. I'd much rather come up with some new flags than give people a seemingly randomly malfunctioning feature. (That goes for things like ImmuneToVeins= too, every standard unit has that defined and any clone declared in a map could possibly deifne it at random.)

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Messages In This Thread
Tiberium damage - by DCoder - 24.11.2008, 07:29:46
RE: Tiberium damage - by gordon-creAtive - 24.11.2008, 13:43:35
RE: Tiberium damage - by MRMIdAS - 24.11.2008, 19:01:17
RE: Tiberium damage - by Renegade - 24.11.2008, 23:49:20
RE: Tiberium damage - by DCoder - 25.11.2008, 07:58:57
RE: Tiberium damage - by gordon-creAtive - 25.11.2008, 15:16:44
RE: Tiberium damage - by Guest - 21.02.2009, 22:07:52
RE: Tiberium damage - by Black Shadow 750 - 19.07.2010, 22:10:28
RE: Tiberium damage - by Blade - 20.07.2010, 00:10:33
RE: Tiberium damage - by DCoder - 20.07.2010, 06:47:20
RE: Tiberium damage - by Black Shadow 750 - 20.07.2010, 14:17:57



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