24.11.2008, 07:29:46
So I looked at the code needed to make this work... It's a piece of cake to implement. Let's discuss what is needed for this.
would stand for "every 30 frames everything standing in Riparius gets damaged by 100 points of damage using a ToxicWH warhead.". Copy and paste into other tiberium types, tweak the warhead stuff as needed.
As for visceroids, it is quite trivial to spawn them, as long as there is a method to set certain things as unmutatable, like NotHuman= does for infdeaths (InfDeaths need their own topic, someone feel free to start one). I'm thinking Mutates=y/n or reusing NotHuman, thoughts?
Code:
[Riparius]
Damage.Warhead = ToxicWH
Damage.Amount = 100
Damage.Frequency = 30
As for visceroids, it is quite trivial to spawn them, as long as there is a method to set certain things as unmutatable, like NotHuman= does for infdeaths (InfDeaths need their own topic, someone feel free to start one). I'm thinking Mutates=y/n or reusing NotHuman, thoughts?