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Looking for AIMD help
#11
(11.11.2008, 07:31:48)DCoder Wrote: Er, no. TechLevel on the trigger is overwritten by the game to be the maximum of TechLevel=s declared on all the taskforce members.

hmm...

Deezire's Guide-AI Wrote:D = TechLevel
Determines the TechLevel= setting which is required in order for this trigger to be used. Although the TechLevel= setting is partly useless to human players in Red Alert 2, this is used by the AI when it assembles TaskForces. The trigger will only be used when the AI has reached this TechLevel= setting through construction of the required structures in its tech tree - setting this value below that required for a particular unit can often lead to the AI using units for which it has not met the Prerequisite= requirements. It is best to set this to at least the setting required to build any units in the associated TaskForce(s).

Modenc Wrote:Minimum TechLevel required for this AI Trigger. Is recalculated internally to be the minimum TechLevel required to build all the units in this AI Trigger's first and second TeamTypes.

So setting the [UNIT]TechLevel= (The Battle Labs TechLevel) would work? Or not...
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Messages In This Thread
Looking for AIMD help - by Nikademis Von Hisson - 09.11.2008, 08:23:32
RE: Looking for AIMD help - by DCoder - 09.11.2008, 09:42:52
RE: Looking for AIMD help - by Nighthawk - 09.11.2008, 14:19:06
RE: Looking for AIMD help - by mt. - 09.11.2008, 21:25:25
RE: Looking for AIMD help - by Renegade - 10.11.2008, 08:04:12
RE: Looking for AIMD help - by mt. - 11.11.2008, 00:05:52
RE: Looking for AIMD help - by DCoder - 11.11.2008, 07:31:48
RE: Looking for AIMD help - by mt. - 12.11.2008, 01:17:32
RE: Looking for AIMD help - by Renegade - 12.11.2008, 01:42:57
RE: Looking for AIMD help - by mt. - 12.11.2008, 02:35:20
RE: Looking for AIMD help - by DCoder - 12.11.2008, 07:22:44



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