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amphibious transport
#9
Ok, maybe I didn't get my point across. Hope this will make more sense. You know the sand bridge that you can walk across. I am looking for a type of terrain that will allow a transport to pull up and allow my troops to board. If it is the sand bridge then i can modify it to look different, but I already tried that piece on a map, the troops can stand on it but they won't board the Landing craft. I posted my vehicle to show its ability for speed type and can beach ability. I read on the MODENC that was 2 things to this kind of vehicle. I want it like the landing crafts at Normandy, not coming ashore but at the edges. I also read the terrain numbers types. Blade had sent these to me:


Ice 1
<unknown> 2
<unknown> 3
<unknown> 4
Tunnel 5
Railroad 6
Wall (assumed) 7
<unknown> 8
Water 9
Beach (Shore) 10
Road (Paved) 11
Road (Dirt Road) 12
Clear (Grass) 13
Rough (Sandy) 14
Rock (Impassable) 15
Tiberium <unknown>
Weeds <unknown>

I understand the numbers go in the terrain piece, but what are these for?


Foot - Infantry (Walk Locomoter)
Track - Unused (Tracked=yes?)
Wheel - Vehicles (Drive Locomoter)
Hover - Hover Craft (Hover Locomoter)
Float - Boats <RA2> (Float locomoter)
FloatBeach - Unused <RA2>
Amphibious - Amphibious Units (not hover)
Creep - Reaper <TS:FS/last patch>
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Messages In This Thread
amphibious transport - by Nikademis Von Hisson - 30.09.2008, 21:34:29
RE: amphibious transport - by MRMIdAS - 01.10.2008, 14:51:06
RE: amphibious transport - by Renegade - 01.10.2008, 23:46:37
RE: amphibious transport - by MRMIdAS - 02.10.2008, 05:29:47
RE: amphibious transport - by Marshall - 02.10.2008, 10:01:55
amphibious transport - by Nikademis Von Hisson - 29.10.2008, 01:33:52
RE: amphibious transport - by Renegade - 29.10.2008, 08:07:46
RE: amphibious transport - by Nikademis Von Hisson - 29.10.2008, 08:26:58
RE: amphibious transport - by DCoder - 29.10.2008, 08:47:17



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