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New ArmorTypes
#23
Maybe also add an option to add a Defeult value to NewArmorType.
Like NewArmorType=25% for example, if you want an protective armor.
Or a new tag which overwrites the NewArmorType= like DefeaultArmorValue=25%.

So if you have NewArmorType=light and DefeaultArmorValue=25% the value will be 25% to all Warheads, and the value will be same as light if you don't have the DefeaultArmorValue tag.

Instead of adding an armor value to every warhead if you wish to have special armours.
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Messages In This Thread
New ArmorTypes - by pd - 01.12.2007, 12:58:32
RE: Feature Discussion: New ArmorTypes - by Blade - 03.12.2007, 11:26:03
RE: Feature Discussion: New ArmorTypes - by pd - 03.12.2007, 16:30:03
RE: Feature Discussion: New ArmorTypes - by pd - 03.12.2007, 21:43:02
RE: New ArmorTypes - by DCoder - 15.10.2008, 21:19:25
RE: New ArmorTypes - by MRMIdAS - 15.10.2008, 23:47:31
RE: New ArmorTypes - by Marshall - 15.10.2008, 21:39:16
RE: New ArmorTypes - by Marshall - 15.10.2008, 23:51:35
RE: New ArmorTypes - by MRMIdAS - 16.10.2008, 02:30:34
RE: New ArmorTypes - by DCoder - 16.10.2008, 06:28:26
RE: New ArmorTypes - by Marshall - 16.10.2008, 09:51:39
RE: New ArmorTypes - by Chrisse - 16.10.2008, 11:09:39
RE: New ArmorTypes - by Bobingabout - 16.10.2008, 11:45:16
RE: New ArmorTypes - by Guest - 16.10.2008, 14:39:52
RE: New ArmorTypes - by DCoder - 16.10.2008, 14:44:30
RE: New ArmorTypes - by Bobingabout - 16.10.2008, 15:05:43
RE: New ArmorTypes - by DCoder - 16.10.2008, 16:42:17
RE: New ArmorTypes - by Bobingabout - 16.10.2008, 17:32:35
RE: New ArmorTypes - by Bobingabout - 20.10.2008, 10:38:31
RE: New ArmorTypes - by DCoder - 20.10.2008, 11:53:10
RE: New ArmorTypes - by Bobingabout - 20.10.2008, 16:23:05



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