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Paradrops
#6
I say go with teamtypes, because its the most flexible system. You could even have them chrono in (not that that's paradrop logic, but hey). So what if you have to change some existing stuff, its a far better system, granted you have to know how to work teamtypes, but its not that hard to learn to do. Also, I'd say do ParachuteAnims per unit, just incase someone wants to use a different one for vehicles and whatnot.
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Messages In This Thread
Paradrops - by DCoder - 22.09.2008, 20:16:54
RE: Paradrops - by MRMIdAS - 22.09.2008, 20:31:46
RE: Paradrops - by Marshall - 22.09.2008, 20:42:50
RE: Paradrops - by TheMan - 22.09.2008, 21:12:42
RE: Paradrops - by DCoder - 22.09.2008, 22:22:02
RE: Paradrops - by 4StarGeneral - 23.09.2008, 14:47:12
RE: Paradrops - by Guest - 23.09.2008, 18:56:02
RE: Paradrops - by Marshall - 23.09.2008, 19:55:05
RE: Paradrops - by Nikademis Von Hisson - 10.11.2008, 06:00:21
RE: Paradrops - by mt. - 11.11.2008, 00:27:46
RE: Paradrops - by Guest - 02.10.2009, 09:17:30



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