21.07.2008, 20:14:37
I don't think that powerplant thing is doable, unless you want to make a cobweb of triggering and clone the PP itself, so that when the AI builds the cloned PP (hopefully a unique building), a map trigger fires (Event 60, Exists On Map) and activates a different player-owned powerplant clone (either outside the visible map area or as an invisible 0x0 building), and then deactivates it back after said PP is lost. I don't know how the game will like the player owning an outside-the-visible-area object though... yeah, as I said, fugly.
Quote:Should probably be posting separate threads for all these questions but didn't want to clutter up the board.Renaming the thread to something more applicable like "Various AI/Map Scripting Questions" or something would make sense, since these are technically not FA2 questions, but scripting ones.