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FinalAlert script trouble
#9
Thanks guys. 'move to waypoint' doesn't seem to work, although the script had other tasks after it so that may have caused a problem. I'm loathed to use action 64 if FA2 will strip it out - I'll add that manually later on if neccessary.

Can you make the camera follow a unit or should I just use a series of 'camera move to waypoint' actions?

Also, is it possible to create a building for one AI player (ally of human player) and then give the building to the human player without changing the colour? Basically I want an ally to construct a power plant for the player that the player gets the benefit of but is clearly marked as "belonging" to the ally.

Should probably be posting separate threads for all these questions but didn't want to clutter up the board.
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Messages In This Thread
FinalAlert script trouble - by Marshall - 17.07.2008, 23:14:35
RE: FinalAlert script trouble - by DCoder - 18.07.2008, 08:57:20
RE: FinalAlert script trouble - by MRMIdAS - 18.07.2008, 16:50:41
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 13:49:49
RE: FinalAlert script trouble - by MRMIdAS - 19.07.2008, 23:03:04
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 23:15:36
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 01:12:20
RE: FinalAlert script trouble - by DCoder - 20.07.2008, 08:25:45
RE: FinalAlert script trouble - by Marshall - 21.07.2008, 11:49:43
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 19:37:30
RE: FinalAlert script trouble - by DCoder - 21.07.2008, 20:14:37
RE: FinalAlert script trouble - by MRMIdAS - 22.07.2008, 17:28:53
RE: FinalAlert script trouble - by Nighthawk - 22.07.2008, 13:28:50



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