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FinalAlert script trouble
#7
Move To Waypoint (1, x) or Garrison Structure (64, 0) should theoretically do the job, if you place the target wp under the top corner cell of the building in question. Mind that using the new YR-only script actions 59-64 will confuse FA2 and it will "helpfully" remove them next time you open the map in it...

Worth playing: 1 | 2 | 3
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Messages In This Thread
FinalAlert script trouble - by Marshall - 17.07.2008, 23:14:35
RE: FinalAlert script trouble - by DCoder - 18.07.2008, 08:57:20
RE: FinalAlert script trouble - by MRMIdAS - 18.07.2008, 16:50:41
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 13:49:49
RE: FinalAlert script trouble - by MRMIdAS - 19.07.2008, 23:03:04
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 23:15:36
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 01:12:20
RE: FinalAlert script trouble - by DCoder - 20.07.2008, 08:25:45
RE: FinalAlert script trouble - by Marshall - 21.07.2008, 11:49:43
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 19:37:30
RE: FinalAlert script trouble - by DCoder - 21.07.2008, 20:14:37
RE: FinalAlert script trouble - by MRMIdAS - 22.07.2008, 17:28:53
RE: FinalAlert script trouble - by Nighthawk - 22.07.2008, 13:28:50



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