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FinalAlert script trouble
#2
The only thing I can see odd is that you're telling it to attack enemy infantry twice instead of once. Not sure if that has any effect, but you know the AI will break as soon as you look at it wrong... Have you compared the teamtype against a stock one involving a spy?

Mind also that there is no guarantee that he will actually target and infiltrate the same player.

Worth playing: 1 | 2 | 3
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Messages In This Thread
FinalAlert script trouble - by Marshall - 17.07.2008, 23:14:35
RE: FinalAlert script trouble - by DCoder - 18.07.2008, 08:57:20
RE: FinalAlert script trouble - by MRMIdAS - 18.07.2008, 16:50:41
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 13:49:49
RE: FinalAlert script trouble - by MRMIdAS - 19.07.2008, 23:03:04
RE: FinalAlert script trouble - by Marshall - 19.07.2008, 23:15:36
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 01:12:20
RE: FinalAlert script trouble - by DCoder - 20.07.2008, 08:25:45
RE: FinalAlert script trouble - by Marshall - 21.07.2008, 11:49:43
RE: FinalAlert script trouble - by MRMIdAS - 21.07.2008, 19:37:30
RE: FinalAlert script trouble - by DCoder - 21.07.2008, 20:14:37
RE: FinalAlert script trouble - by MRMIdAS - 22.07.2008, 17:28:53
RE: FinalAlert script trouble - by Nighthawk - 22.07.2008, 13:28:50



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