23.05.2008, 10:17:22
Alright!
IcySon's theory is most likely right.
For every one who has Visual Studio (and therefore the Visual C++ runtimes), it works.
I recall having problems running a Release build of Syringe some time back, however that solved itself somehow. I'll try sending DCoder a Debug build, if that works for him, I'll have to look out for compiler flags that make it dependant on the Visual C++ runtimes (or something like that).
AprilWar and DCoder, thanks a lot for testing!
Marshall, thanks, too, of course.
So the message box appears in the background rather than on the front? I'll see what I can do about that.
The "Reporting in" stuff is just there for testing reasons and will be removed, so that the game will run normally.
Alright, let's get this working, thanks everyone.
IcySon's theory is most likely right.
For every one who has Visual Studio (and therefore the Visual C++ runtimes), it works.
I recall having problems running a Release build of Syringe some time back, however that solved itself somehow. I'll try sending DCoder a Debug build, if that works for him, I'll have to look out for compiler flags that make it dependant on the Visual C++ runtimes (or something like that).
AprilWar and DCoder, thanks a lot for testing!
Marshall, thanks, too, of course.
So the message box appears in the background rather than on the front? I'll see what I can do about that.
The "Reporting in" stuff is just there for testing reasons and will be removed, so that the game will run normally.
Alright, let's get this working, thanks everyone.