It does work using just cellspread, but indeed you have to set CellSpread=1. I think CellSpread < 1 just reverts to zero.
And you have to set DamageSelf=yes on the unit.
Obviously with such a large cellspread you could easily kill other units, so you would have to use a unique armor type or an immunity.
However, you also need a unique armor type/immunity with the particle method because you could deploy the unit when there are other units occupying the same point.
By the way, I don't think CellSpread works on particles.
And you have to set DamageSelf=yes on the unit.
Obviously with such a large cellspread you could easily kill other units, so you would have to use a unique armor type or an immunity.
However, you also need a unique armor type/immunity with the particle method because you could deploy the unit when there are other units occupying the same point.
By the way, I don't think CellSpread works on particles.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.