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Creating magbeam effect in pure RA2
#11
Marshall Wrote:malashka,
Modifying the exe is not easy, only a handful of people have an idea how to do this. Any work pd does on the RockPatch is for YR and always will be, as YR is the more recent version of the engine. Any developments will be for YR not RA2.

No idea what you mean by YR's 'bugginess' - there aren't a huge lot of bugs in YR, but if anything RA2 has more.

Thanks for the normal reply Marshall. I do know that modifying the exe is not easy, I just thought that this might be a copy/paste operation because this feature already exists in YR. As I stated before - if this is a big deal, than ok, nevermind. Some people here, a so called veterans of this small community, have such a good sense of humour.. or maybe this is only a childish behaviour? Wink Nonetheless thanks for all the help, best regards,

malashka
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Messages In This Thread
Creating magbeam effect in pure RA2 - by malashka - 16.04.2008, 10:24:26
RE: Creating magbeam effect in pure RA2 - by pd - 16.04.2008, 10:30:47
RE: Creating magbeam effect in pure RA2 - by pd - 16.04.2008, 14:13:01
RE: Creating magbeam effect in pure RA2 - by malashka - 16.04.2008, 17:52:03



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