26.12.2007, 22:53:56
There is no "almost" everything, it is everything.
However, some things are not possible in just C++.
The voxel thing for example requires you to find the relevant code in the exe. The code itself can be done in C++ of course, but the place where to hook it you have to find first.
Those are things I will still have to care of.
For new SuperWeapon types and custom Weapons I will most likely deliver good templates.
Perma mind control sounds to me that it just changes the owner but still displays the "captured" anim, things like that will of course be doable.
However, some things are not possible in just C++.
The voxel thing for example requires you to find the relevant code in the exe. The code itself can be done in C++ of course, but the place where to hook it you have to find first.
Those are things I will still have to care of.
For new SuperWeapon types and custom Weapons I will most likely deliver good templates.
Perma mind control sounds to me that it just changes the owner but still displays the "captured" anim, things like that will of course be doable.