@pd
Sweet.
@Bobingabout
Well all you'd need to do is:
[NewArmorTypes]
flak_immune1=flak
heavy_immune1=heavy
for each armor type your immune units have.
Then set
Versus.flak_immune1=0%
Versus.heavy_immune1=0%
etc
for the one weapon.
There's not a lot of extra work and you get the added benefit of immune units not being targetable (particularly important for the AI which doesn't think about this)
And regarding what I said earlier about targetting immune units with an aoe weapon (if you wanted to do this), you'd just set Versus.whatever=1%
Sweet.
@Bobingabout
Well all you'd need to do is:
[NewArmorTypes]
flak_immune1=flak
heavy_immune1=heavy
for each armor type your immune units have.
Then set
Versus.flak_immune1=0%
Versus.heavy_immune1=0%
etc
for the one weapon.
There's not a lot of extra work and you get the added benefit of immune units not being targetable (particularly important for the AI which doesn't think about this)
And regarding what I said earlier about targetting immune units with an aoe weapon (if you wanted to do this), you'd just set Versus.whatever=1%
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.