29.11.2007, 11:21:55
Triple post FTW! >.<
Magnetic beam code is pretty much completed, save for extras like IsHouseColor support or special effects like a negative beam...
I had been trying to find the original color and alpha, no go though, especially since the alpha varies over the beam slightly. So instead, I made it so that if IsCustomColor is set to "no" (default), it will use the good old original blending code.
As for sonic beams (I'm just realizing they exist as well), I will look into making them support custom colors as well.
If I convert my MagBeam blending to a standalone function (won't be too hard I think) this will be a piece of cake.
The wave (general term for the beams that WW used) files will be closed after that, until I figure how to modify their shape. I might already know, however, making them customizable, which would be the ideal goal, I believe is pretty hard... so if I manage to do it, expect new presets rather than polygon defining INI tags for custom shapes
Magnetic beam code is pretty much completed, save for extras like IsHouseColor support or special effects like a negative beam...
I had been trying to find the original color and alpha, no go though, especially since the alpha varies over the beam slightly. So instead, I made it so that if IsCustomColor is set to "no" (default), it will use the good old original blending code.
As for sonic beams (I'm just realizing they exist as well), I will look into making them support custom colors as well.
If I convert my MagBeam blending to a standalone function (won't be too hard I think) this will be a piece of cake.
The wave (general term for the beams that WW used) files will be closed after that, until I figure how to modify their shape. I might already know, however, making them customizable, which would be the ideal goal, I believe is pretty hard... so if I manage to do it, expect new presets rather than polygon defining INI tags for custom shapes
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