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some AI work
#2
+131072 ?= goes to the building that the team is currently closest to

yes this is true, I posted about this a while back

about your two transport Idea, looks promising, but I pretty much gave up on the Idea, I just use delay teams, create one task..send it a friendly power plant, guard area for 200 sec's or so...blah blah..Sleeping, but if you're able to get it done then Not worthy, try increasing max=2 on one of the teams or increasing DissolveUnfilledTeamDelay= in rules(md)

I also wondered how the AI manages to group it's starting units in a certain area..I notice on deezire's guide there are still several "???" concerning AI's [group=] command
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Messages In This Thread
some AI work - by matt7785 - 20.07.2007, 02:45:40
RE: some AI work - by Dracaveli - 20.07.2007, 07:05:50
RE: some AI work - by DCoder - 20.07.2007, 07:56:36
RE: some AI work - by matt7785 - 20.07.2007, 20:08:38
RE: some AI work - by DCoder - 20.07.2007, 20:29:52
results + more ideas - by matt7785 - 23.07.2007, 22:25:59



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