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RPCE #0050
#1
Rock Patch Celebration Edition Revision #0050
Changes:
*Added new cmd line switch.
*Now additional CSF files are working correct.
*You must use stringtableXX.csf or strtbl*.csf files.

Download it here:
http://files.renegadeprojects.com/Rock%2...undred.exe

Also Rock Patch Offline Help Update 8 comes!
Download it here:
http://files.renegadeprojects.com/Rock%2...CEHelp.zip
ARM forever - x86 sucks!


#2
cool, now can you choose between stringtableXX or strtbl Smile
I wish droppod was fixed in this rivision to...
#3
Quote:I wish droppod was fixed in this rivision to...
go to Wish List and put it there Smile
However if you start reminding me about DropPod in each post, I simple never fix it Smile
ARM forever - x86 sucks!


#4
You are finally on the right track Pitr. Smile
#5
CnCVK Wrote:Added new cmd line switch.
Like what one?

CnCVK Wrote:You must use stringtableXX.csf or strtbl*.csf files.
must?
[Image: jsfml.png]
#6
he says in the 1.10 preview that you should no longer use RA2MD.CSF, however i've seen that it works fine if you use it. he may be planning to change that for 1.10, and unlike before with the pointless tag changes, is giving people a headsup.
#7
The game will have to use RA2MD.csf to maintain compatibility with original YR, but it might be that if you use new stringtables, RA2MD.csf will be ignored. More information on how this will work is needed.
#8
You must choose your mod style:
1)Original YR (which will be 90% working on RP)
2)RP-based (which don't work on original YR at all)
No more, like: "If you run a mod and tried to build a building and have happen IE, so you should install RP"

If you choose first, you can use RA2MD.CSF of course.
If you choose second, you must use stringtableXX.csf or strtbl*.csf.
Why you really need to copy a whole RA2MD.CSF (~500kb)?
When you can simple add another csf file.
Also you can find any string very fast, because you will have only ~100 strings instead of 174Dh Big Grin

Quote:Like what one?
-OUTMISSINGSTRS

more info in RPCE Offline help Update 8.
ARM forever - x86 sucks!


#9
CnCVK Wrote:more info in RPCE Offline help Update 8.
shame, cause I won't download that...
there's a modding encyclopedia with special RP sites for a reason, you know.

I don't like that strict original <-> RP separation.
the main incompability problems with RP are caused by dumb tag name changes and the like.
If a modder can't tell people which RP version will be required in order to play his mod, he's a bad one, IMO.
[Image: jsfml.png]
#10
PD Wrote:If a modder can't tell people which RP version will be required in order to play his mod, he's a bad one, IMO.
I'm just sticking with "RPCE #0043 or later". they all apear to work with my latest beta.
#11
Quote:here's a modding encyclopedia with special RP sites for a reason, you know.
I will update it Smile

Quote:I don't like that strict original <-> RP separation.
But I like Smile

Quote:If a modder can't tell people which RP version will be required in order to play his mod, he's a bad one, IMO.
he should include original RP installer.
ARM forever - x86 sucks!


#12
well, for the people who don't like the original/RP seperation, they can simply not use the UseRockPatch tag thing.

gives people an option
#13
okay, how do I report a bug in the bug tracker?
#14
Bug Tracker > "Report Issue" > Select "RockPatch" as the project.

Worth playing: 1 | 2 | 3
#15
Quote:well, for the people who don't like the original/RP seperation, they can simply not use the UseRockPatch tag thing.
if you don't set UseRockPatch=yes some part of code will be turned off and game will work faster and safely.

two ways:
1) mod for Rock Patch
UseRockPatch=yes
<some tag>=<special value for RP>

2) mod for original YR
UseRockPatch=no (or this tag is missing at all)
<some tag>=<normal YR value>

so if you try to run RP mod on original YR, you will have IE, because <some tag>'s value is bad.
ARM forever - x86 sucks!






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