So I've been testing stuff, as discussed in the other thread. I'm starting out with AA stuff. Here are a few observations:
General Terms
0 - LAND_OKAY
0 - UNDERWATER_NEVER
	
	
	
General Terms
- Ground Target - any target that is at ground level. Includes land and naval.
 - Air Target - any target that is in the air.
 - Land Target - any target that is at ground level on on land.
 - Naval Target - any target that is at ground level and on water.
 
- Basic AG configuration. Will NEVER be able to target aircraft.
 - Will be able to force fire on ground
 - Will attack, retaliate, and passive acquire against all ground targets properly
 
- This configuration is for a weapon for all targets
 - Will be able to force fire on ground
 - Will attack, retaliate, and passive acquire against all targets properly.
 
- This configuration is typically undesirable, but COULD be used as an alternative to using CanPassiveAquire=no and a normal AG weapon, though this is not recommended since it will not be able to force fire on the ground.
 - Will not be able to force fire on ground
 - Will retaliate or manual fire on ground targets only
 
- This configuration is typically undesirable
 - Will not be able to force fire on ground
 - Will attack, retaliate, and passive acquire against aircraft and jumpjet properly
 - Will NOT passive acquire against ground targets and paradrops
 - Will retaliate or manual fire on ground targets and paradrops
 
- This configuration is used for the Flak Cannon in RA2
 - Will not be able to force fire on ground
 - Will attack, retaliate, and passive acquire against aircraft and jumpjet properly
 - Will NOT attack, passive acquire, or retaliate against ground targets
 - Will not passive acquire paradrops
 - Can manual fire on paradrops (however the Flak Cannon can't for whatever reason)
 
- This configuration allows a purely anti-air unit to also fire at paradrops
 - Will not be able to force fire on ground
 - Will attack, retaliate, and passive acquire against aircraft, jumpjet, and paradrops properly
 - Will NOT attack, passive acquire, or retaliate against ground targets
 
- Will be able to force fire on ground with Primary
 - Will attack, retaliate, and passive acquire against all targets properly
 - Primary will be used against all ground targets
 - Secondary will be used against all aircraft, jumpjet, and paradrops
 - If any of the AG weapon's warhead's verses values are 0%, the unit will attack, retaliate, and passive acquire with the AA weapon on those armor types even if they are not air units. This can be useful for making a unit similar to the Mammoth Tank that uses missiles against infantry and aircraft and its cannons against tanks and buildings.
 - Besides 0%, other Verses values do NOT cause one weapon to take precidence over the other in this configuration.
 
- Same as above. Adding AG=no seems to have no effect.
 
- Will be able to manual fire and force fire on land targets with Primary
 - Will not retaliate or passive acquire.
 
- A weapon will NEVER be able to fire at air targets unless AA=yes is used.
 
- If Primary has AG=no, unit will not be able to force fire on the ground.
 - AG=no can be used with AA=yes and LandTargeting=1 if Secondary is NOT used to create an AA weapon that can NOT attack paradrops. This is the configuration used for the Flak Cannon in RA2.
 
0 - LAND_OKAY
- This is the default LandTargeting
 - Can target land targets normally.
 
- Cannot target any land targets, including force fire. Oddly, it WILL be able to target (usually by force fire) terrain objects on land.
 - Cannot force fire onto the land.
 
- Gives targeting precidence for Secondary against land targets.
 - Will NOT retaliate against land targets.
 - Will NOT passive acquire land targets.
 
0 - UNDERWATER_NEVER
- This is the default NavalTargeting
 - Substandard targeting against Underwater targets. Cannot target cloaked (even if revealed, units may still be cloaked) units with Underwater=yes, including force fire.
 
- Allows for normal targeting for Underwater=yes targets.
 
- Cannot target any naval targets, including force fire.
 - Cannot force fire into the water.
 
- Gives targeting precidence for Primary against naval targets.
 - Allows for normal targeting for Underwater=yes targets.
 - Will NOT passive acquire naval targets with Secondary weapon.
 - Will NOT passive acquire amphibious targets with Secondary weapon.
 

 Vinifera7
 DCoder


