16.11.2009, 01:03:06
So whats new? Did you successfully code that stuff you said in the first post in this topic?
Graphics wizardry
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16.11.2009, 01:03:06
So whats new? Did you successfully code that stuff you said in the first post in this topic?
16.11.2009, 15:23:13
DCoder Wrote:and mod-switching needs to be aware of that eventually...I'm thinking that's aimed at me. I'm open to suggestions for how this should be treated by LB, but I'm leaning towards an ares.ini include in LBMC and then LB will pick out the bits that are eligible for a mod to override. I assume YR will not have UI controls for these settings?
Ever wondered what the hell is going on?
Believe me friend you're not the only one. --Lysdexia Check out Launch Base for RA2/YR - http://marshall.strategy-x.com Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
16.01.2010, 23:25:48
How is this going? Does it work yet? any success?
17.01.2010, 09:14:14
My post back in November described what I had coded back then. The testers got the build with those features present in mid-December. I haven't had any feedback so far -_-
17.01.2010, 17:36:54
your testers arent good
I am going to check it out Surface.Composite.Memory=VRAM I keep getting random IE, about 3 minutes I launch a game with ares. I changed those to tags that new mods need to do, it didnt help Code: Error code: EXCEPTION_ACCESS_VIOLATION Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
17.01.2010, 23:26:20
Quote:I keep getting random IE, about 3 minutes I launch a game with ares.No you don't. Last year Ares except headers were changed: Version Ares r232 Internal Version 1.001/Ares 0.1.232 and last month I removed the excepts entirely in favour of a new memory dump. What you're running there is not any recent Ares version. It does seem similar to some of the old old versions (17x? 19x?)...
18.01.2010, 17:43:37
Then I guess I cant test this. tell your lazy team to test this!
Some say that if you put it to "Force", lag goes away(PPM is source) someone should set it to force, play a 4vs4 game with AI, and mod the game so AI buy a extra construction yard so the base is twice as big
18.01.2010, 20:12:45
PPM also says CanMakeStuffUp=true gives you Ares logics in vanilla RA2, doesn't make it any more true
19.01.2010, 00:12:06
I was never a fan of the graphics wizardry anyway. Set the back buffer to no and be done with it.
I'm what Willis was talkin' about.
19.01.2010, 17:49:58
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