31.05.2007, 22:11:03
Ok in my mod I have given V3 launchers infinite range and it works with no problem.
However some times, from all the v3 missiles the CPU player is bombarding from his base (I have it to make around 8 and fire all of them at once at enemy base), one of them is invisible from any anti-air unit/building with result to always hit the target, whatever your defense. It is ignored from the auto-targeting.
As I said this doesn't always happen, but once it does, all the rest shots from that bugged v3 launcher will be ignored by any anti-air defense.
That bugged missile "can" be destroyed from accidental splash damage though.
Anyone has experiences or knows any workaround on this bug?
However some times, from all the v3 missiles the CPU player is bombarding from his base (I have it to make around 8 and fire all of them at once at enemy base), one of them is invisible from any anti-air unit/building with result to always hit the target, whatever your defense. It is ignored from the auto-targeting.
As I said this doesn't always happen, but once it does, all the rest shots from that bugged v3 launcher will be ignored by any anti-air defense.
That bugged missile "can" be destroyed from accidental splash damage though.
Anyone has experiences or knows any workaround on this bug?
Red Alert 2 Uluchshenny Mod for Yuri's Revenge
Download at tsactuo.googlepages.com
Download at tsactuo.googlepages.com