20.07.2009, 21:55:32
I posted this on PPM and got nothing so here goes:
OK, so I'm trying to give my Second Yuri Side a method of ore collecting that doesn't involve a slave miner, but for some reason, my ore refinery will not animate.
My rules:
anim:
685=YARAFN_1D
686=YARAFN_2D
687=YARAFN_3D
688=YARAFN_4D
689=YARAFN_1
690=YARAFN_2
691=YARAFN_3
692=YARAFN_4
Rules:
[YARAFN]
Image=YARAFN
UIName=Name:YAREFN
Name=Yuri ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
Prerequisite=POWER,YACNST
Strength=1000
Adjacent=3
Armor=wood
TechLevel=1
FreeUnit=YRMIN
Sight=6
Owner=British,French,Germans,Americans,Russians,Confederation,Africans,Alliance,YuriCountry,Arabs
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium; This value MUST be 0 for all building addons
ThreatPosed=0;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
Spyable=yes
NumberImpassableRows=3
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
RequiredHouses=Arabs
ForbiddenHouses=YuriCountry
Art:
[YARAFN]
Remapable=yes
Cameo=YREFICON
Foundation=4x3
Height=6
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=YARAFNMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=YARAFNBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
NewTheater=yes
ActiveAnim=YARAFN_1
ActiveAnimZAdjust=-5
ActiveAnimDamaged=YARAFN_1D
ActiveAnimTwo=YARAFN_2
ActiveAnimTwoZAdjust=-5
ActiveAnimTwoDamaged=YARAFN_2D
ActiveAnimThree=YARAFN_3
ActiveAnimThreeZAdjust=-5
ActiveAnimThreeDamaged=YARAFN_3D
ActiveAnimFour=YARAFN_4
ActiveAnimFourZAdjust=-5
ActiveAnimFourDamaged=YARAFN_4D
SpecialAnim=NAREFNOR
SpecialAnimZAdjust=-50
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2 ;I don't know the exact settings for these.
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30
[YARAFN_1]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
[YARAFN_1D]
Image=YARAFN_1
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
NewTheater=yes
[YARAFN_2]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_1
[YARAFN_2D]
Image=YARAFN_2
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_1D
[YARAFN_3]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_2
[YARAFN_3D]
Image=YARAFN_3
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_2D
[YARAFN_4]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_3
[YARAFN_4D]
Image=YAREFN_4
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
Next=YARAFN_3D
Any help would be appreciated.
OK, so I'm trying to give my Second Yuri Side a method of ore collecting that doesn't involve a slave miner, but for some reason, my ore refinery will not animate.
My rules:
anim:
685=YARAFN_1D
686=YARAFN_2D
687=YARAFN_3D
688=YARAFN_4D
689=YARAFN_1
690=YARAFN_2
691=YARAFN_3
692=YARAFN_4
Rules:
[YARAFN]
Image=YARAFN
UIName=Name:YAREFN
Name=Yuri ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
Prerequisite=POWER,YACNST
Strength=1000
Adjacent=3
Armor=wood
TechLevel=1
FreeUnit=YRMIN
Sight=6
Owner=British,French,Germans,Americans,Russians,Confederation,Africans,Alliance,YuriCountry,Arabs
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium; This value MUST be 0 for all building addons
ThreatPosed=0;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
Spyable=yes
NumberImpassableRows=3
ImmuneToPsionics=no
ResourceDestination=yes
Drainable=yes
RequiredHouses=Arabs
ForbiddenHouses=YuriCountry
Art:
[YARAFN]
Remapable=yes
Cameo=YREFICON
Foundation=4x3
Height=6
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=YARAFNMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=YARAFNBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
NewTheater=yes
ActiveAnim=YARAFN_1
ActiveAnimZAdjust=-5
ActiveAnimDamaged=YARAFN_1D
ActiveAnimTwo=YARAFN_2
ActiveAnimTwoZAdjust=-5
ActiveAnimTwoDamaged=YARAFN_2D
ActiveAnimThree=YARAFN_3
ActiveAnimThreeZAdjust=-5
ActiveAnimThreeDamaged=YARAFN_3D
ActiveAnimFour=YARAFN_4
ActiveAnimFourZAdjust=-5
ActiveAnimFourDamaged=YARAFN_4D
SpecialAnim=NAREFNOR
SpecialAnimZAdjust=-50
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2 ;I don't know the exact settings for these.
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30
[YARAFN_1]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
[YARAFN_1D]
Image=YARAFN_1
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
NewTheater=yes
[YARAFN_2]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_1
[YARAFN_2D]
Image=YARAFN_2
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_1D
[YARAFN_3]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_2
[YARAFN_3D]
Image=YARAFN_3
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_2D
[YARAFN_4]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=1
Layer=ground
NewTheater=yes
Next=YARAFN_3
[YARAFN_4D]
Image=YAREFN_4
Normalized=yes
Start=2
LoopStart=2
LoopEnd=3
LoopCount=1
Layer=ground
Next=YARAFN_3D
Any help would be appreciated.