22.06.2009, 15:58:05
Does anybody know how the game knows which subtiles of a bridge tmp can have shadows casted on them?
In the game, tiles that have a green + on them have shadows casted on them, tiles that are marked with a red - sign on them do not.
Does anyone know how this is determined by the game? Can I somehow tell the game not to cast shadows on a certain subtile? Is z-data used at all? Thanks for any answers.
In the game, tiles that have a green + on them have shadows casted on them, tiles that are marked with a red - sign on them do not.
Does anyone know how this is determined by the game? Can I somehow tell the game not to cast shadows on a certain subtile? Is z-data used at all? Thanks for any answers.