22.07.2009, 05:33:14
I,ve made some new terrain for my mod RA2-Vietnam but don't have a clue as how to insert it into the game. any help will be greatly appreciated.
new terrain for RA2
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22.07.2009, 05:33:14
I,ve made some new terrain for my mod RA2-Vietnam but don't have a clue as how to insert it into the game. any help will be greatly appreciated.
22.07.2009, 20:20:39
I made a tutorial about adding terrain a while ago.
http://ppmsite.com/forum/viewtopic.php?t=21993 I must admit it is limited, and only shows how to add one tile, but that is mostly the difficulty involved: going more advanced than that only requires some common sense and a look at how the terrain is done in the standard ra2 yr. Unfortunately I have found no tutorial to deal with LATs and the cliff tutorial at PPM only deals with the 3d aspects and not any further.
23.07.2009, 06:50:00
Alright, I'm close but no cigar yet. I have my tiles in the right format, they are.
vlat.tem (TMP TS) ulat.tem (TMP TS) and I placed them in a expand01.mix along with the new Temperate.ini file. But.......for some reason FAYR102 isnt showing the image of the tile, but does show the tile set category 0082 (VietnamGrass) and 0083 (VietnamGrain) in the drop down menu my ini code is: [General] VietnamGrass = 82 VietnamGrain = 83 [TileSet0082] SetName = Vietnam Grass FileName = vlat TilesInSet = 99 Morphable = false LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 RequiredForRMG = true AllowBurrowing = true AllowTiberium = true AllowToPlace=yes [TileSet0083] SetName = Vietnam grain FileName = ulat TilesInSet = 99 Morphable = false LowRadarColor = 110,80,0 HighRadarColor = 150,110,0 RequiredForRMG = true AllowBurrowing = true AllowTiberium = true AllowToPlace=yes
28.07.2009, 15:41:54
um............put the new pieces in a different mix file and make sure your ini file is loose in the ra2 folder
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