Search Results
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Thread: So, the question popped up
Post: RE: So, the question popped up
Oh for crying out glayvin.
if something updates rarely, how often will you check it. passionate about it or not?
because after the 300th time or so, it begins to get boring*
*yes this is an e... |
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MRMIdAS |
Ares General Discussion
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34 |
75 776 |
07.01.2012, 05:19:39 |
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Thread: So, the question popped up
Post: RE: So, the question popped up
Renegade Wrote: (30.12.2011, 00:45:03)
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Community-wide importance? Really? Funny, I must've forgotten the love and dedication I felt from the community after all those news posts asking for help I ... |
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MRMIdAS |
Ares General Discussion
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34 |
75 776 |
31.12.2011, 12:57:38 |
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Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem
Graion Dilach Wrote: (21.09.2011, 22:44:32)
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Well, on paper I signed to be the PR, but IIRC I gave that back months ago due to being overcrowded.
Stability is the issue. At the moment online sta... |
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MRMIdAS |
News from the Battlefield
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17 |
44 528 |
25.09.2011, 00:35:27 |
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Thread: Can I use some new SW types and their new features in 0.1.1016?
Post: RE: Can I use some new SW types and their new feat...
WoRmINaToR Wrote: (02.05.2011, 20:48:54)
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that would be because Ares 0.2 hasn't been released...
As for your initial question, I don't believe the current testing build has the superweapons code... |
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MRMIdAS |
Ares General Discussion
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4 |
11 836 |
04.05.2011, 00:34:36 |
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Thread: Von Neumann Weapon
Post: RE: Von Neumann Weapon
you could make this already with brutes and infdeath 9.
it would also be possible with certain death anims too. |
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MRMIdAS |
Red Alert 2 & Yuri's Revenge Editing
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4 |
11 297 |
02.05.2011, 15:31:24 |
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Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
Using the Psychic Dominator in V882 causes a desync in link games.
Tested twice, same results in both cases, Rar attached, containing 2 rar's, each with that computer's debug and sync files. |
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MRMIdAS |
Ares General Discussion
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26 |
53 350 |
06.12.2010, 19:28:13 |
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Thread: AI Editor - How can I put a blank aimd.ini in it?
Post: RE: AI Editor - How can I put a blank aimd.ini in ...
This is as blank as you can have an AIMD.ini
one teamtype, taskforce, script and trigger.
edit these first to your first AI command, then go from there, or make a new team, script, taskforce and... |
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MRMIdAS |
DCoder's Coding Realm
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3 |
10 616 |
04.12.2010, 16:51:01 |
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Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
With 877, Psychic Dominators do not permanently capture units by default, I'm not sure what to change to fix this, but regardless, perma-capture should be the default. |
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MRMIdAS |
Ares General Discussion
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26 |
53 350 |
02.12.2010, 13:39:46 |
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Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...
as a response to M666 and his "nobody tests online" thing, I do a bit of testing via LAN, which I would assume covers a lot of "online" too, what with it being two machines talking to each other, and ... |
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MRMIdAS |
Ares General Discussion
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38 |
77 575 |
08.11.2010, 23:41:19 |
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Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...
I'll admit, this last month has been an utterly shit one, I'll be back to testing, screenshotting, and all that gubbins soon though. |
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MRMIdAS |
Ares General Discussion
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38 |
77 575 |
04.11.2010, 17:26:55 |
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Thread: 0.3 Features
Post: RE: 0.3 Features
Guest Wrote: (28.10.2010, 15:32:02)
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Despite not being in DFD (it was confirmed before them) I say have Increased Allied Sharability (or whatever it was called).
-BTG but can't log in due to bei... |
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MRMIdAS |
Ares General Discussion
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48 |
97 445 |
28.10.2010, 17:06:57 |
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Thread: Okay, which of you guys did this?
Post: RE: Okay, which of you guys did this?
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MRMIdAS |
Ares General Discussion
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8 |
17 388 |
26.10.2010, 03:19:49 |
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Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121
support
[525] upgrading stealth would open more doors for creative modders.
I don't care either way about fight 2. |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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16 |
34 488 |
03.10.2010, 22:56:23 |
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Thread: DFD-R4: 925 vs. 957, 378 vs. 556
Post: RE: DFD-R4: 925 vs. 957, 378 vs. 556
support
[925] overlays should remap, why they don't is a mystery to me.
[556] drain weapons need range, I also hate the idea of random damage. |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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12 |
26 562 |
03.10.2010, 22:53:58 |
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Thread: DFD-R4: 461 vs. 715, 612 vs. 607
Post: RE: DFD-R4: 461 vs. 715, 612 vs. 607
support
[715] upgrades need to be extended.
[612] AI upgrades are more important than silos. |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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9 |
20 491 |
03.10.2010, 22:52:26 |
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Thread: DFD-R4: 1009 vs. 349, 510 vs. 765
Post: RE: DFD-R4: 1009 vs. 349, 510 vs. 765
Support
[349] is wanted by everyone, and for good reason.
[765] opentopped/garrisonable buildings are a nifty feature which could make for some interesting base defences, ala the firebase from General... |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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9 |
19 032 |
03.10.2010, 22:51:12 |
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Thread: DFD-R4: 724 vs. 609, 322 vs. 596
Post: RE: DFD-R4: 724 vs. 609, 322 vs. 596
Support
[609] research is a vital part of restoring YR to what it was planned to be.
[596] would complement the above rather nicely |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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9 |
24 505 |
03.10.2010, 22:48:30 |
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Thread: DFD-R4: 335 vs. 504, 1020 vs. 316
Post: RE: DFD-R4: 335 vs. 504, 1020 vs. 316
Support:
[504] handy for apocs, the barrels aren't used for the missiles, so what's stopping them firing?
I daresay [316] is going to be used by more people in more circumstances that tree fires, much... |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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8 |
17 857 |
03.10.2010, 22:46:59 |
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Thread: DFD-R4: 603 vs. 932, 336 vs. 991
Post: RE: DFD-R4: 603 vs. 932, 336 vs. 991
Support:
[603] multigunner turrets are just too appealing to be ignored.
[991] new ore trees would help with several TS TC's that have hit this particular wall. |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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7 |
15 472 |
03.10.2010, 22:44:33 |
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Thread: DFD-R4: 518 vs. 730
Post: RE: DFD-R4: 518 vs. 730
support [518]
waypoints for aircraft will be more useful, and add more strategy to the game than a TS missile. |
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MRMIdAS |
DFD: Daily Feature Deathmatch
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11 |
22 391 |
03.10.2010, 22:42:21 |
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Thread: Wouldn't be better a new complete rewritten engine?
Post: RE: Wouldn't be better a new complete rewritten en...
XTF Wrote: (24.09.2010, 12:57:19)
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Orac Wrote: (09.09.2010, 06:05:01)
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But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modif... |
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MRMIdAS |
Ares General Discussion
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38 |
78 348 |
24.09.2010, 19:32:45 |
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Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
WoRmINaToR Wrote: (18.09.2010, 21:37:05)
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Alright, I re-tested with the 824 revision and the reason it didn't initially work for me is that I was testing by having it fire via a map trigger. When t... |
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MRMIdAS |
Ares General Discussion
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26 |
53 350 |
19.09.2010, 21:04:17 |
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Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
Unit delivery works fine.
original Psychic reveal now reveals in a square for some reason, see pic. |
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MRMIdAS |
Ares General Discussion
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26 |
53 350 |
17.09.2010, 22:56:31 |
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Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
I got the SVN version and mine says it's 817 too. |
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MRMIdAS |
Ares General Discussion
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26 |
53 350 |
16.09.2010, 22:44:59 |
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Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons
Launch Base is downloading a 1kb file for some reason, doesn't happen with other branches, any idea on what's going on? |
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MRMIdAS |
Ares General Discussion
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26 |
53 350 |
16.09.2010, 20:13:55 |
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Thread: LBMC Error and PC freezes
Post: RE: LBMC Error and PC freezes
hmm, does it read the name from
[General]
Name=
? |
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MRMIdAS |
Marshallx Industries
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11 |
22 800 |
11.09.2010, 16:50:48 |
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Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off
Well it depends on the community's reaction, it wouldn't hurt to ask about, see if any artists are willing to create these snowy versions, for the other theatres, we can just fall back on the Generic ... |
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MRMIdAS |
Ares General Discussion
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22 |
46 865 |
04.09.2010, 15:51:18 |
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Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off
Professor_Tesla Wrote: (02.09.2010, 06:23:58)
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MRMIdAS Wrote:
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doesn't it snow in australia?
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No, it doesn't.
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No?
wow, could've sworn i heard somewhere that it has, but whatever, same ... |
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MRMIdAS |
Ares General Discussion
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22 |
46 865 |
02.09.2010, 17:36:13 |
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Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off
I'd say some are worth it (why is there no arctic McRoo burger for example, doesn't it snow in australia?) whereas some some are not (urban areas on the moon is slightly odd to say the least, much les... |
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MRMIdAS |
Ares General Discussion
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22 |
46 865 |
01.09.2010, 17:12:48 |
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Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off
if you wanted CG* files to work, you'd actually have to delete the "generic" green block buildings from your YR mixes, not advisable, although WW should've done it before the game shipped anyway.
The... |
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MRMIdAS |
Ares General Discussion
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22 |
46 865 |
28.08.2010, 18:16:47 |