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Thread: The Laggy Drawing Systems
Post: RE: The Laggy Drawing Systems
*looks conspicuously inconspicuous*
Oh what's this? A test that can be used to measure only anim slowdown over a long period of time?
TEST (http://forums.renegadeprojects.com/showthread.php?tid=... |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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4 |
10 234 |
11.01.2010, 00:15:32 |
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Thread: Coverting to Ares form Npatch
Post: RE: Coverting to Ares form Npatch
Hay gais! I can has NPatch to Ares support?
:spineyes::gun_rocket: |
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Vinifera7 |
Ares General Discussion
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14 |
28 384 |
04.01.2010, 06:11:38 |
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Thread: Command & Conquer Devastation a mod for Red Alert Yuri's Revenge
Post: RE: Command & Conquer Devastation a mod for Red Al...
I seriously don't give two shits about a mod back-story. At this point in time (about eight years after the release of Yuri's Revenge), I am fairly certain that people who still care about modding wan... |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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4 |
10 844 |
29.12.2009, 22:16:40 |
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Thread: My First Finished SHP
Post: RE: My First Finished SHP
Itachi Wrote: (27.12.2009, 10:47:50)
--
i did not resize it and the background of the cameo is supposed to be the super mega weapon aftermath
--
In that case, it looks junky because of the way the ... |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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12 |
25 473 |
29.12.2009, 22:10:34 |
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Thread: My First Finished SHP
Post: RE: My First Finished SHP
Could be better.
First off, the cameo doesn't even look like a cameo that you would see in game. Second, the graphics on the actual building look artifacted and messy; presumably because of resizing ... |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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12 |
25 473 |
27.12.2009, 01:42:38 |
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Thread: Merry Christmas
Post: RE: Merry Christmas
Merry Secularistmas, Ren. |
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Vinifera7 |
Propaganda Tower
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5 |
15 559 |
25.12.2009, 06:19:06 |
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Thread: New terrain tiles Update
Post: RE: New terrain tiles Update
Internet Common Sense Tip #43: When others respond to your inquiries with constructive feedback, respond graciously and without condescension.
That is all. |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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16 |
29 369 |
13.12.2009, 13:04:02 |
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Thread: New terrain tiles Update
Post: RE: New terrain tiles Update
All Ren's saying is that you could determine what files are causing the problem and remake those instead of remaking everything. |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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16 |
29 369 |
12.12.2009, 01:31:28 |
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Thread: Chronoshift Flags
Post: Chronoshift Flags
This thread is for the purpose of discussing the ini flags mentioned at Talk:ChronoReinfDelay (http://www.modenc.renegadeprojects.com/Talk:ChronoReinfDelay).
I am still unable to verify that Chrono... |
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Vinifera7 |
C&C Modding Encyclopedia
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0 |
16 812 |
12.12.2009, 01:19:59 |
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Thread: MovementZone
Post: RE: MovementZone
If you're going to claim to have made a new discovery, you need to do thorough testing and document exactly why you reached your conclusion.
Science! It works, bitches! |
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Vinifera7 |
C&C Modding Encyclopedia
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13 |
44 354 |
01.12.2009, 19:03:56 |
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Thread: Work
Post: RE: Work
Reality is nothing special. Don't work too hard. |
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Vinifera7 |
News from the Battlefield
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10 |
21 059 |
11.08.2008, 13:42:13 |
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Thread: Alpha image!
Post: RE: Alpha image!
Very good. Please update the article on ModEnc.
Also, I am back online. |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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2 |
6 023 |
17.07.2008, 19:52:10 |
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Thread: pls help..
Post: RE: pls help..
Rules.ini File Locations (http://www.modenc.renegadeprojects.com/Rules.ini#File_Locations) :thumbsup: |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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5 |
10 660 |
25.06.2008, 01:23:50 |
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Thread: Re: Not giving information on Mod Enc?
Post: RE: Re: Not giving information on Mod Enc?
Must the policy explain the meaning of "close succession"? It's common sense.
If you're making multiple revisions within minutes of each other, where the only changes are punctuations and other thing... |
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Vinifera7 |
C&C Modding Encyclopedia
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8 |
34 599 |
09.06.2008, 17:15:18 |
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Thread: Combat Lighting
Post: RE: Combat Lighting
So in other words, for projectile firing weapons, weapon->Bright is used. But when a warhead is invoked without the presence of a projectile, then warhead->Bright is obeyed.
WW could have just make... |
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Vinifera7 |
C&C Modding Encyclopedia
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3 |
22 989 |
04.06.2008, 18:33:56 |
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Thread: Combat Lighting
Post: Combat Lighting
This thread is for the purpose of research into combat lighting.
V7's Combat Lighting Test
This test was conducted to formally gather data regarding the way Bright (for weapons and warheads) and... |
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Vinifera7 |
C&C Modding Encyclopedia
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3 |
22 989 |
04.06.2008, 00:18:38 |
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Thread: Learning German...slowly...
Post: RE: Learning German...slowly...
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Vinifera7 |
The Renegade Inn
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4 |
9 552 |
03.06.2008, 23:50:02 |
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Thread: new road junction
Post: RE: new road junction
Useful information DJBREIT |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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45 |
77 951 |
27.05.2008, 19:08:50 |
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Thread: new road junction
Post: RE: new road junction
pd Wrote:
--
Cool, I'm an android?
--
Yes. :P |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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45 |
77 951 |
25.05.2008, 02:25:00 |
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Thread: new road junction
Post: RE: new road junction
Anyone can use a hex editor with ease, but you would only know what to change if you knew what to look for. Non-androids are not capable of reading and interpreting hex code. |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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45 |
77 951 |
24.05.2008, 20:08:38 |
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Thread: XCC Mixer's frame splitting function
Post: RE: XCC Mixer's frame splitting function
Or you could just use SHP Builder to do SHP editing.. |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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1 |
4 681 |
19.05.2008, 02:48:27 |
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Thread: Unused/Malfunctional Crate actions
Post: RE: Unused/Malfunctional Crate actions
Yes, once I get around to updating the Powerups page on ModEnc.. |
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Vinifera7 |
Red Alert 2 & Yuri's Revenge Editing
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2 |
6 193 |
12.05.2008, 10:15:01 |
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Thread: Request to add something to ModEnc
Post: RE: Request to add something to ModEnc
Quote:
--
# (diff) (hist) . . ! Making a Self-Mutating Infantry‎; 19:16 . . Professor Tesla (Talk | contribs)
# (diff) (hist) . . ! Making a Self-Mutating Infantry‎; 19:14 . . Professor Tesla (T... |
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Vinifera7 |
C&C Modding Encyclopedia
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10 |
38 466 |
11.05.2008, 05:38:48 |
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Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...
At least the pointless fucking posts will stop... |
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Vinifera7 |
The Renegade Inn
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48 |
85 571 |
11.05.2008, 05:33:23 |
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Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...
This has already reached unfunny territory.
Locklius? |
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Vinifera7 |
The Renegade Inn
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48 |
85 571 |
03.05.2008, 04:49:06 |
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Thread: ReloadIncrement - Is it possible to have a more confusing flag?
Post: RE: ReloadIncrement - Is it possible to have a mor...
Mystery solved: http://modenc.renegadeprojects.com/ReloadIncrement |
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Vinifera7 |
C&C Modding Encyclopedia
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6 |
29 219 |
02.05.2008, 00:04:51 |
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Thread: ReloadIncrement - Is it possible to have a more confusing flag?
Post: RE: ReloadIncrement - Is it possible to have a mor...
Woo, fancy highlighting! Thanks! |
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Vinifera7 |
C&C Modding Encyclopedia
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6 |
29 219 |
01.05.2008, 18:36:35 |
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Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...
That would be spelling, not grammar.
Anyway, are we done here? Can a mod lock this? |
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Vinifera7 |
The Renegade Inn
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48 |
85 571 |
01.05.2008, 16:40:43 |
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Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...
Wait.. am I missing something? Why would he terminate his own account? |
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Vinifera7 |
The Renegade Inn
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48 |
85 571 |
30.04.2008, 06:07:54 |
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Thread: ReloadIncrement - Is it possible to have a more confusing flag?
Post: RE: ReloadIncrement - Is it possible to have a mor...
I'm up for a laugh or two. =D |
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Vinifera7 |
C&C Modding Encyclopedia
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6 |
29 219 |
29.04.2008, 22:22:59 |