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Thread: MODENC
Post: RE: MODENC
ok, i will check out the list and see if i know what is going on |
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Nikademis Von Hisson |
C&C Modding Encyclopedia
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11 |
53 554 |
01.11.2012, 22:10:25 |
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Thread: MODENC
Post: RE: MODENC
i will look and post up a few topics that i have seen to help you out |
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Nikademis Von Hisson |
C&C Modding Encyclopedia
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11 |
53 554 |
01.11.2012, 15:26:02 |
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Thread: MODENC
Post: RE: MODENC
I have spent the last 2 days going through 85% of the MODENC and I have seen repetitive entries. Is there a way I can get a downloadable form of this? I have a program that should be able to open most... |
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Nikademis Von Hisson |
C&C Modding Encyclopedia
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11 |
53 554 |
31.10.2012, 23:29:28 |
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Thread: MODENC
Post: RE: MODENC
when did this happen? time i mean.....I will be having alot of free time since all my doctor appts will no longer be an issue. |
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Nikademis Von Hisson |
C&C Modding Encyclopedia
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11 |
53 554 |
30.10.2012, 23:52:21 |
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Thread: MODENC
Post: MODENC
I would be willing to help keep MODENC up and running if I am given the chance to help... |
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Nikademis Von Hisson |
C&C Modding Encyclopedia
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11 |
53 554 |
30.10.2012, 23:42:34 |
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Thread: AI Editor does work on Vista/W2K3 now!
Post: RE: AI Editor does work on Vista/W2K3 now!
turn off your anti virus and it works just fine |
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Nikademis Von Hisson |
DCoder's News
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8 |
26 471 |
20.11.2011, 15:54:16 |
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Thread: Styx's Allied Power Plant
Post: RE: Styx's Allied Power Plant
And did any of you bother to check this out
styx (http://www.sleipnirstuff.com/forum/viewtopic.php?f=12&t=7684&start=0&postdays=0&postorder=asc&highlight=&sid=308048a4661309c928583c77163047d7)
... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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14 |
31 798 |
17.06.2011, 09:24:41 |
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Thread: Styx's Allied Power Plant
Post: RE: Styx's Allied Power Plant
didn't dl it, but you could try this
google search for power plant (http://lmgtfy.com/?q=Styx%27s+Allied+Power+Plant) |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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14 |
31 798 |
16.06.2011, 21:31:12 |
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Thread: New theater
Post: New theater
It was my understanding from a conversation with DCoder a couple years ago, or maybe Blade that new theaters were not possible. But Graion Dilach has said it was possible and he showed me this feature... |
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Nikademis Von Hisson |
Ares General Discussion
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2 |
7 485 |
12.06.2011, 04:35:30 |
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Thread: 4th side button
Post: 4th side button
I don't know if it is possible to do without a hack but, is it possible to add a forth button to selection screen? We were able to add the 3rd button to YR so you could play as 1 of 3 sides, so what a... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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1 |
6 401 |
01.06.2011, 16:28:53 |
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Thread: question pertaining to modenc vs Deezire
Post: RE: question pertaining to modenc vs Deezire
well, i didn't see there was a new post on that topic, but I figured with the wisdom of DCoder he would shed some light on the matter. I know there have been statements that say DeeZire's notes aren't... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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2 |
7 513 |
28.05.2011, 17:45:35 |
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Thread: question pertaining to modenc vs Deezire
Post: question pertaining to modenc vs Deezire
Quote from modenc
Quote:
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The infamous -G suffix has no meaning whatsoever.
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But in Deezire's AI Tut it says
Quote:
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NOTE: the use of '-G' as a suffix to the numbers throughout this fi... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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2 |
7 513 |
28.05.2011, 14:13:15 |
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Thread: Opinion on terrain
Post: RE: Opinion on terrain
That might be because of the UVW Mapping. I'll have to re-render the images once I've had some sleep. |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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4 |
11 222 |
22.04.2011, 20:45:51 |
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Thread: Opinion on terrain
Post: Opinion on terrain
Well, due to unfortunate circumstances I had to remake some of my terrain in 3d max. Since the info was lost before I could record some of the crucial data I have to some serious work. Look at the pic... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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4 |
11 222 |
22.04.2011, 15:09:36 |
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Thread: Replace ore with supply depot?
Post: RE: Replace ore with supply depot?
Steel Mirage Wrote: (12.04.2011, 21:52:44)
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Sooo... Perhaps limit the area of ore growth to a 1x1 square associated with a building "dock", and make the ore propagate at an incredible rate?
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... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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17 |
37 936 |
12.04.2011, 22:10:31 |
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Thread: Replace ore with supply depot?
Post: RE: Replace ore with supply depot?
Graion Dilach Wrote: (06.04.2011, 17:58:28)
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Nah, wrong.
Unit Properties window. ONLY that thing killed the C&C from it. As a strategy game, Generals is fine.
BTW, the RA2 mod Blitzkrieg hasn... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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17 |
37 936 |
08.04.2011, 02:07:54 |
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Thread: TerrainTile name length
Post: RE: TerrainTile name length
Cranium made a comment abou 6/2....and for some reason that kept making me feel I had heard it before. All of my tile names are no longer than 8. When I first started I remember Marshall and DJBreit t... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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5 |
12 770 |
10.03.2011, 12:40:50 |
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Thread: TerrainTile name length
Post: RE: TerrainTile name length
So in other words like the other post stated.....6 letters plus 2 numbers, maybe a-e? total of 9 characters is what it should be (not including extension) Thanks Alex.
So then I take that my tiles ... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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5 |
12 770 |
10.03.2011, 05:12:11 |
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Thread: TerrainTile name length
Post: TerrainTile name length
There is a discussion on IE problems related to terrain items. Some one said that a terrain tile should be 6 letters and the 2 numbers. Since I have been working on tiles I have had as many as 8 lette... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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5 |
12 770 |
05.03.2011, 07:41:44 |
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Thread: New Roads pics
Post: RE: New Roads pics
I wont be using these in the mod I am currently working on, I have cobble roads that I intend to use. But I have been using them in a few MP maps I have. |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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4 |
9 510 |
29.01.2011, 01:50:44 |
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Thread: New Roads pics
Post: RE: New Roads pics
Well, I am posting it here too, just in case people don't visit PPM. Once I get a few more things done, I will be posting it on Den Games & Revora too. |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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4 |
9 510 |
28.01.2011, 23:35:25 |
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Thread: New Roads pics
Post: New Roads pics
For some time I have been working on making new roads and terrain objects for Yuri's Revenge. Since I have learned to use 3D Max it has made the job a bit easier, just time consuming . Once I am done ... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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4 |
9 510 |
28.01.2011, 23:05:50 |
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Thread: Replace ore with supply depot?
Post: RE: Replace ore with supply depot?
Renegade Wrote: (20.11.2010, 22:46:41)
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Since you would have to create most such maps anyway, you could just script it.
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script what? I don't under stand what you are saying. This is my thought... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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17 |
37 936 |
20.11.2010, 23:12:56 |
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Thread: Replace ore with supply depot?
Post: RE: Replace ore with supply depot?
Sorry not trying to piss you off. I did not know there was a specific place to put them. So since it was moved does that mean it is possible or not? |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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17 |
37 936 |
20.11.2010, 18:21:42 |
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Thread: Replace ore with supply depot?
Post: Replace ore with supply depot?
I am not a big fan of having ore on the map. I rather have buildings or trees on it and have a bigger map to play on instead of cluttering it up with ore. But here is a thought I had....what if you ha... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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17 |
37 936 |
20.11.2010, 15:36:04 |
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Thread: Feature request
Post: Feature request
Not sure if this would be possible. How about making vehciles use 3d models instead of vxls. Or is it not possible because vxls are part of the engine and using 3d models would mean a rewrite of the e... |
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Nikademis Von Hisson |
Ares General Discussion
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1 |
5 630 |
18.11.2010, 17:34:13 |
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Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...
Well, I know I pissed off Renegade and DCoder for questions that would have seemed self explanatory in the past. I know my nephew Drizzt Do'urden has done the same. Neither of us wanted that, I have b... |
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Nikademis Von Hisson |
Ares General Discussion
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38 |
77 577 |
07.11.2010, 11:10:24 |
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Thread: rules separation as stated in ares doc
Post: RE: rules separation as stated in ares doc
No, I just wanted to make sure I was reading the manual correctly. I didn't want to post up an error message by placing:
[#include]
1=rules_sw.ini
2=rules_vehicles.ini
3=rules_buildings.ini
4=r... |
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Nikademis Von Hisson |
Ares General Discussion
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2 |
7 766 |
07.11.2010, 03:06:14 |
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Thread: rules separation as stated in ares doc
Post: rules separation as stated in ares doc
Ok, I want to make sure I read this correct. When using ARES and I add the following means that I can place Super Weapons and such in their own ini file as long as place the following lines in my rule... |
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Nikademis Von Hisson |
Ares General Discussion
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2 |
7 766 |
07.11.2010, 02:55:13 |
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Thread: Corrupt Terrain Tiles - possible solution?
Post: RE: Corrupt Terrain Tiles - possible solution?
I uninstalled the game, reinstalled the game. The tiles looked screw up (see pic). So I uninstalled Tmp Editor, Tmp Builder & Final Alert. Reinstalled all 3 plus the Terrain Expansion & Mod switcher. ... |
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Nikademis Von Hisson |
Red Alert 2 & Yuri's Revenge Editing
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3 |
7 797 |
29.10.2010, 22:58:22 |