Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: ModEnc edit count visualization
Post: RE: ModEnc edit count visualization

So, your plan is to stop hosting ModEnc? I am not willing to maintain it, as in edit articles etc, because there is simply no time. I also have limited knowledge when it comes to defending it against...
pd C&C Modding Encyclopedia 8 35 294 09.10.2012, 19:07:43
    Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!

Happy birthday! Even though it's a while ago already. :)
pd The Renegade Inn 32 79 570 09.10.2012, 08:59:22
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

I'm late, but happy birthday! ;)
pd The Renegade Inn 97 215 464 09.10.2012, 08:58:45
    Thread: Cooperation
Post: RE: Cooperation

Just for the record, I needed to un-define some macros to get the std::min and std::max to compile: Code: -- #ifdef min #undef min #endif #ifdef max #undef max #endif -- Not sure why nobody else has...
pd Ares General Discussion 9 22 249 08.10.2012, 15:09:52
    Thread: So, the question popped up
Post: RE: So, the question popped up

DCoder Wrote: -- (Pop quiz: if I publish a "final completed 0.2 public edition" tomorrow, how many of those "too busy with real life" people will suddenly find time to play with it?) -- What puzzles ...
pd Ares General Discussion 34 75 698 02.01.2012, 00:53:07
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

Concerning leaks, I believe you kinda had it coming. It's that over-organization I believe I talked about in the IRC channel once, hard to describe for me. Ares suffers from it. You have a designated...
pd News from the Battlefield 11 36 867 30.09.2011, 20:46:09
    Thread: Minecraft!
Post: RE: Minecraft!

Just to clear it up: of course it's possible. But I'd like to second this: Renegade Wrote: -- Ewww. --
pd The Renegade Inn 19 51 047 30.09.2011, 19:59:00
    Thread: Minecraft!
Post: RE: Minecraft!

In the past 3 years I have mastered Java, I use it on my job daily, and have several private projects going (one soon to be public). I will definitely be modding this game, well, I already am. The ser...
pd The Renegade Inn 19 51 047 29.09.2011, 23:00:15
    Thread: Minecraft!
Post: RE: Minecraft!

Renegade Wrote: -- The post gives the impression that you're running Beta versions. According to Wikipedia, the Beta versions costs money. -- Yes, and we even do a premium check to avoid having to de...
pd The Renegade Inn 19 51 047 27.09.2011, 06:56:57
    Thread: Minecraft!
Post: Minecraft!

Since you guys are having a break until December ( :( ), why not spend some time playing Minecraft? I have recently moved away from UT2004 development and the next thing in line for me will probabl...
pd The Renegade Inn 19 51 047 26.09.2011, 08:25:22
    Thread: Ares:My Thoughts
Post: RE: Ares:My Thoughts

DCoder Wrote: (07.09.2010, 12:50:00) -- No. I could start playing GTA:VC and UT2K3 some more so you have to wait even longer though. -- Let me know if you ever end up in UT2004. :P
pd The Renegade Inn 24 68 174 16.10.2010, 21:45:18
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

Happy birthday!
pd The Renegade Inn 97 215 464 03.10.2010, 21:26:18
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

DCoder Wrote: (15.09.2010, 08:30:22) -- Epic. -- What more can I say? Awesome work!
pd Ares General Discussion 26 53 336 15.09.2010, 22:08:54
    Thread: Random Map Generator: OrePatchLamps
Post: Random Map Generator: OrePatchLamps

This is related to this issue (http://bugs.renegadeprojects.com/view.php?id=947), but I believe I can raise some more attention right here. ;) I wonder whether the ore patch lamps (TemperateOrePatc...
pd Red Alert 2 & Yuri's Revenge Editing 1 5 061 28.05.2010, 07:26:29
    Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]

Seen this below issues already, then read the "nevermind" notice. Really nice feature this, kudos! :)
pd News from the Battlefield 10 22 248 22.05.2010, 13:15:04
    Thread: 0.1
Post: RE: 0.1

Congrats! It's a pretty funny feeling to see a project that you started evolve even though you quit a long while ago. I really appreciate that you made something out of it! Wondrously, I found back a...
pd News from the Battlefield 12 24 362 17.05.2010, 18:29:21
    Thread: Screenshots
Post: RE: Screenshots

Generally it would be cool to have YR use common formats. It's all a matter of writing wrappers really, but I know first hand that in theory, it's much easier than in practice. GIF for anims (instead ...
pd Ares General Discussion 8 17 593 26.04.2010, 17:01:00
    Thread: Happy Birthday DCoder!
Post: RE: Happy Birthday DCoder!

:bday: Have a good one. ;)
pd The Renegade Inn 80 184 848 03.04.2010, 07:34:57
    Thread: Progress
Post: RE: Progress

Electro Wrote: (23.02.2010, 17:58:20) -- Neat, progress. Sure, I don't touch YR any more, but I like to see Ares getting ahead :) -- Seconded.
pd News from the Battlefield 3 9 545 23.02.2010, 19:21:44
    Thread: The unofficial endorsement of YR hacking by EA Apoc
Post: The unofficial endorsement of YR hacking by EA Apo...

I just stumbled over that PM by EA Apoc at gamereplays.org (http://www.gamereplays.org/) which he sent me as a reply after I explained to him what I was doing and what an altered executable of Yuri's ...
pd Ares General Discussion 0 4 556 04.02.2010, 20:26:23
    Thread: Could anyone send the "gamemd.syr" to me ?
Post: RE: Could anyone send the "gamemd.syr" to me ?

Something tells me that something still links to very old versions of Syringe...
pd Ares General Discussion 4 11 355 01.11.2009, 09:40:15
    Thread: Custom Foundations
Post: RE: Custom Foundations

Nice! Sorry about losing (*cough* deleting *cough*) everything related to RP2, including the FoundationMaker sources. Seems you already got a working replacement. What the heck is that GUI? :S
pd News from the Battlefield 21 48 915 30.09.2009, 19:33:10
    Thread: Loadscreen text colours
Post: RE: Loadscreen text colours

The countries are loaded for the skirmish menu, from the rules. So there should be a way to load sides and countries only before the loading screen shows up?
pd Ares General Discussion 4 10 600 16.08.2009, 14:44:00
    Thread: I'm not dead. And neither is Ares.
Post: RE: I'm not dead. And neither is Ares.

In 3 years we'll talk again. ;)
pd News from the Battlefield 12 26 785 16.08.2009, 08:46:39
    Thread: I'm not dead. And neither is Ares.
Post: RE: I'm not dead. And neither is Ares.

Maybe I should show a sign of life for once. :P Hey, let's just call that little pause of yours a summer hole.
pd News from the Battlefield 12 26 785 11.08.2009, 18:23:58
    Thread: "Verify Executables" option not saved
Post: "Verify Executables" option not saved

Minor but certainly annoying bug - if only for me. :D I've been using a modified executable for ages so I can debug YR using IDA Pro (skipped launcher check etc), and of course I don't want LB to t...
pd Marshallx Industries 1 5 573 12.06.2009, 05:10:21
    Thread: Chaos in the update window
Post: RE: Chaos in the update window

Works nicely, good job! :)
pd Marshallx Industries 5 12 137 09.06.2009, 18:22:06
  Big Grin Thread: Chaos in the update window
Post: Chaos in the update window

Haha, just noticed this. :lol: Something's wrong with the TX info format I would believe.
pd Marshallx Industries 5 12 137 08.06.2009, 11:52:34
    Thread: Some Question About Syringe & Ares
Post: RE: Some Question About Syringe & Ares

I have no idea why it would be needed, I'm not making use of any MFC features.
pd Ares General Discussion 27 53 339 08.06.2009, 09:42:46
    Thread: Launch Base Mod Creator 0.99.106
Post: RE: Launch Base Mod Creator 0.99.106

Marshall Wrote: -- Fixed bug with folder tree where dragging off the tree window would cause the selected folder to jump to the base folder. -- Hah, just found this to be a little annoying yesterday,...
pd Marshallx Industries News 1 6 529 02.06.2009, 04:45:35