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Thread: What are we up to?
Post: RE: What are we up to?
Hijackers...
Right, looking through the bugtracker, the relevant code is VehicleThief=(boolean) on the Hijacker, without needing Thief=yes, Agent=yes or Infiltrate=yes, and VehicleThief.Allowed=(bool... |
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Scott |
Ares General Discussion
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24 |
53 196 |
24.02.2012, 15:27:21 |
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Thread: What are we up to?
Post: RE: What are we up to?
No worries, I'll probably be around a lot now anyway, so I'll be ready whenever. |
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Scott |
Ares General Discussion
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24 |
53 196 |
24.02.2012, 05:15:40 |
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Thread: What are we up to?
Post: RE: What are we up to?
Renegade Wrote: (23.02.2012, 23:25:41)
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Yeah, that'd actually be helpful.
I'm not sure if 0.2 is entirely flag-compatible with 0.1, it's possible you'll have to tweak a flag here or there, but ove... |
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Scott |
Ares General Discussion
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24 |
53 196 |
24.02.2012, 01:11:04 |
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Thread: What are we up to?
Post: RE: What are we up to?
Haha, found the Abductor logic. It's Chrono Prisons. But that's sorta my point, if I was new to modding in general, and had no idea what a Chrono Prison was, how would I know that it is the Abductor... |
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Scott |
Ares General Discussion
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24 |
53 196 |
23.02.2012, 15:39:33 |
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Thread: What are we up to?
Post: RE: What are we up to?
I could be just being dumb, but is it basically as simple as "I have a mod using Ares 0.1, shall I just run it with Fat Man and see if it still works?"
'cause if it is, I fail to see why there's not ... |
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Scott |
Ares General Discussion
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24 |
53 196 |
23.02.2012, 04:08:56 |