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    Thread: Red Alert 2 Windows 8 DirectDraw compatibility
Post: RE: Red Alert 2 Windows 8 DirectDraw compatibility

A DirectDraw compatibility mode gets activated for game.exe when ra2.exe is present and some other conditions are met. The updated executable now runs on Windows 8, though performance appears to be su...
XTF Ares General Discussion 2 6 990 02.04.2015, 23:53:49
    Thread: Red Alert 2 Windows 8 DirectDraw compatibility
Post: Red Alert 2 Windows 8 DirectDraw compatibility

I'm stuck on this one.. Any hints? The game Red Alert 2 runs on Windows 8, but as soon as I inject a DLL (via ddraw.dll or an extra DLL) it stops drawing buttons on the main menu. With the DLL it sti...
XTF Ares General Discussion 2 6 990 29.10.2014, 20:23:11
    Thread: FileClass::CDCheck?
Post: RE: FileClass::CDCheck?

Weird, it even calls that function when it's writing or deleting files. I'll have a look at the implementation.
XTF Ares General Discussion 3 7 891 04.10.2014, 14:01:15
    Thread: FileClass::CDCheck?
Post: RE: FileClass::CDCheck?

Ah, my bad. Back to analysis. Thanks.
XTF Ares General Discussion 3 7 891 12.09.2014, 17:33:16
    Thread: FileClass::CDCheck?
Post: FileClass::CDCheck?

Why is this named CDCheck? AFAIK it's a null function in the binary and it looks to be used for error logging.
XTF Ares General Discussion 3 7 891 12.09.2014, 16:36:33
    Thread: Supporting both CD & noCD versions
Post: RE: Supporting both CD & noCD versions

They don't :(
XTF Ares General Discussion 5 8 743 01.02.2012, 13:15:24
    Thread: Supporting both CD & noCD versions
Post: Supporting both CD & noCD versions

I'd like to support both noCD and normal CD versions with a single executable (for RA2). Does anyone know how this can be achieved? Normal noCD patches cause the exe to fail when some files are on the...
XTF Ares General Discussion 5 8 743 13.01.2012, 18:43:30
    Thread: Suddenly, Syringe will no longer run.
Post: RE: Suddenly, Syringe will no longer run.

(21.12.2011, 01:22:20)AlexB Wrote: (20.12.2011, 08:24:48)RedFox34 Wrote: Guess that's the downside of not having a straight exe hack.Didn't you say it was ZoneAlarm? An exe hack would have many ma...
XTF Ares General Discussion 4 8 519 21.12.2011, 15:52:58
    Thread: Decompiling
Post: RE: Decompiling

The SS uploader doesn't require the other parties to have the same code. So I'll stick to that. :p
XTF Ares General Discussion 24 32 850 08.12.2011, 01:05:41
    Thread: Decompiling
Post: RE: Decompiling

That's why now we're using an automatic SS uploader.
XTF Ares General Discussion 24 32 850 07.12.2011, 03:06:03
    Thread: Decompiling
Post: RE: Decompiling

Fog/map hack/revealer is the hardest to detect and gives you a big advantage. The hack comes with full psycic lines. Disconnecting and out of sync errors. Training presidents (or other units without ...
XTF Ares General Discussion 24 32 850 06.12.2011, 19:17:02
    Thread: Decompiling
Post: RE: Decompiling

We've requested the source code, but that didn't work out. We're using an automatic SS uploader now to combat cheats.
XTF Ares General Discussion 24 32 850 06.12.2011, 15:42:50
    Thread: Decompiling
Post: RE: Decompiling

We've talked about starting from scratch before, but I don't remember talking about OpenTTD/Dune-like ports/tools. After seeing OpenDune's progress, I was wondering about the status of decompiler tool...
XTF Ares General Discussion 24 32 850 17.11.2011, 22:07:10
    Thread: Decompiling
Post: RE: Decompiling

Then we come back to the question: what goals would you like to achieve? For major updates it's (IMO) quite handy to have all relevant code (in C++) available.
XTF Ares General Discussion 24 32 850 17.11.2011, 17:57:55
    Thread: Decompiling
Post: RE: Decompiling

(17.11.2011, 00:40:07)AlexB Wrote: Porting YR like that would stop actual progress being made in other areas for a long time,Not really, as you don't have to do it all at once. Besides, if YR isn't ...
XTF Ares General Discussion 24 32 850 17.11.2011, 01:33:14
    Thread: Decompiling
Post: RE: Decompiling

(16.11.2011, 17:21:48)Graion Dilach Wrote: If we would speak about an entire rewrite, like OpenTTD did, then the new engine should be flexible,OpenTTD is not a rewrite, it's a 'port' of the existing...
XTF Ares General Discussion 24 32 850 16.11.2011, 19:24:40
    Thread: Decompiling
Post: RE: Decompiling

(16.11.2011, 16:00:17)DCoder Wrote: YR++ has a lot of declarations for YR 1.001 :) I wouldn't mind having more of them, and for RA2/TS as well. Heck, I might build a starting point from YR++'s files...
XTF Ares General Discussion 24 32 850 16.11.2011, 16:56:27
    Thread: Decompiling
Post: RE: Decompiling

Does Ares have those for all functions and vars? For RA2? :p What about other games? Once you've got them, you could decompile one function at a time (or more) to a recompilable format. The end goal ...
XTF Ares General Discussion 24 32 850 15.11.2011, 21:26:10
    Thread: Decompiling
Post: RE: Decompiling

(15.11.2011, 08:02:36)DCoder Wrote: How do you imagine this recompiled stuff should be connected to the game? Replace the first instruction of the original function with a JMP to the new one? Syring...
XTF Ares General Discussion 24 32 850 15.11.2011, 14:31:28
    Thread: Decompiling
Post: Decompiling

Two games were 'decompiled' with an emulator / self-written decompiler and then manually ported to C++ (AFAIK): http://www.opendune.org/ http://www.openttd.org/ I've been thinking, wouldn't this be p...
XTF Ares General Discussion 24 32 850 15.11.2011, 00:29:51
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

No, the idea is to send extra data over the p2p UDP connection after the game is started. But I haven't looked into that yet.
XTF Ares General Discussion 20 27 108 09.11.2011, 15:26:31
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

The idea would be to only enable the new behaviour if both (or all) players have the update.
XTF Ares General Discussion 20 27 108 09.11.2011, 11:01:39
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

As an 'optional' update, part of my current update for RA2.
XTF Ares General Discussion 20 27 108 08.11.2011, 13:48:46
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

Let's first clear up the context: Red Alert 2 Multiplayer on XWIS Yes, RA2. ;) Quote:While I agree that sometimes there are flaws in it as target acquisition as it stands in RA2/YR, the benefits of a...
XTF Ares General Discussion 20 27 108 08.11.2011, 12:42:55
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

(06.11.2011, 21:21:23)Orac Wrote: Ah, I understand.Renegade already addressed your post, but I'm still curious, why did you make all those negative assumptions? Did you misunderstand the context of ...
XTF Ares General Discussion 20 27 108 07.11.2011, 17:37:38
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

Maybe, maybe not. They'd have to adapt.
XTF Ares General Discussion 20 27 108 05.11.2011, 13:02:28
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

(04.11.2011, 18:15:41)¥R M0dd€r Wrote: Imo this is a minor issue and I had only this problem a few times.Is it? It happens with tanks vs infantry + tanks all the time.
XTF Ares General Discussion 20 27 108 05.11.2011, 02:28:50
    Thread: Smarter Target Acquisition
Post: RE: Smarted Target Acquisition

I don't care about AI players, so is threat rating still relevant? How can the targeting code be found?
XTF Ares General Discussion 20 27 108 04.11.2011, 11:28:10
    Thread: Smarter Target Acquisition
Post: Smarter Target Acquisition

How doable would it be to improve the target acquisition code? I'd like my tanks to fire at other tanks before firing at dogs. :p
XTF Ares General Discussion 20 27 108 04.11.2011, 00:29:25
    Thread: Theory about skipping frames
Post: RE: Theory about skipping frames

Didn't you already move all surfaces to system memory? What about caching the uncompressed SHPs?
XTF Ares General Discussion 11 14 235 25.10.2011, 19:57:20