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Thread: Extending AI(md).ini - scripting
Post: RE: Feature discussion: Extending AI(md).ini - scr...
I always wanted a cooperative AI script.
When in online multi play, players can used the beacon to alert their allies to send help. Is it feasble for a AI nation to compare an enemy attacking forc... |
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Dracaveli |
Ares General Discussion
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31 |
65 069 |
20.06.2008, 02:29:23 |
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Thread: some AI work
Post: RE: I did it! I got (some) teams with multiple tra...
:notworthy:
"Usemindefenserule=" is exactly what it says....when this is set to true or yes, you force the AI to have a min defense value...it refuses to build any offensive units until it meets ... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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7 |
14 130 |
22.07.2007, 13:01:46 |
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Thread: some AI work
Post: RE: some AI work
+131072 ?= goes to the building that the team is currently closest to
yes this is true, I posted about this a while back
about your two transport Idea, looks promising, but I pretty much gave up... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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7 |
14 130 |
20.07.2007, 07:05:50 |
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Thread: NPatch
Post: RE: NPatch
VK Wrote:
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Quote:
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I have to ask did you fix the self destruction phase (if possible)
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Copyprotection?
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no, I brought my yuri and Red alert 2 along with tib sun/renegade..I have a legal cop... |
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Dracaveli |
Old RockPatch Discussions
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24 |
55 855 |
15.07.2007, 18:32:33 |
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Thread: NPatch
Post: RE: NPatch
Since the MDK isnt working...I have to ask did you fix the self destruction phase (if possible)...being as it is a pain in single player vs AI, but also horried in multiplay online |
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Dracaveli |
Old RockPatch Discussions
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24 |
55 855 |
15.07.2007, 05:50:38 |
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Thread: Sega Megadrive AKA Genesis
Post: RE: Sega Megadrive AKA Genesis
Only game I liked in the Shining Series was Shining in the Darkness.....it was very comical
but the first RPG I played on genesis was Dungens & Dragons: warriors of the enternal sun...I played that... |
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Dracaveli |
Nostalgiopolis
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30 |
51 767 |
25.06.2007, 09:42:46 |
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Thread: The end of Rock Patch
Post: RE: The end of Rock Patch
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Dracaveli |
News from the Battlefield
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110 |
221 882 |
09.06.2007, 01:05:39 |
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Thread: Artillery Berserk AI (tough one... ?)
Post: RE: Artillery Berserk AI (tough one... ?)
"the equal or less than" works decently enough, but it does have problems with Ai defense when u have "2" building type's
Lets say u create a Sov bunker fill team, the first one with house own's "1... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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1 |
5 104 |
26.03.2007, 05:46:09 |
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Thread: RPCE #0042
Post: RE: RPCE #0042
I must have bad Luck, I got both the Nuke crate IE, and the Black Screen IE Back to Back |
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Dracaveli |
News from the Battlefield
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19 |
35 822 |
15.03.2007, 21:54:10 |
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Thread: RPCE #0042
Post: RE: RPCE #0042
It's also worth noting that IE's can happen to nukes upon launch as well with a unmodded, un rockpatched Red alert2/Yuri.. from the structure though, crate found nukes are not used |
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Dracaveli |
News from the Battlefield
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19 |
35 822 |
14.03.2007, 10:11:46 |
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Thread: How to make good "pool" teams?
Post: RE: How to make good "pool" teams?
pool teams themselves are just built they dont follow a scripttype, it may seem like they do but in reality they just fill up the autocreate team which u select in the teamtype....
(my thinking is ... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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5 |
10 798 |
04.03.2007, 00:16:54 |
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Thread: How to make good "pool" teams?
Post: RE: How to make good "pool" teams?
editing the Ai can be a pain, making it work the way u want or wish comes  through trial and error....
creating AI defense teams are fairly easy, it's just offense that's quite tricky..I myse... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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5 |
10 798 |
18.02.2007, 13:30:02 |
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Thread: Game gives me an error upon start load
Post: RE: Game gives me an error upon start load
when i had a error like this during start up it had to do with a new C-yard |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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20 |
34 522 |
06.01.2007, 04:35:28 |
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Thread: Unlagged graphics with ddraw driver for RA2/YR
Post: RE: Unlagged graphics with ddraw driver for RA2/YR
I used it and it did stop the lag created when my buildings are destroyed, however it didnt speed up the game by no means, it just stop the lag created when explosions occur...im running under win 98S... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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38 |
70 276 |
31.12.2006, 19:52:14 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
@ the man: twin engine Cessna, and boeing 747:thumbsup:
but has anyone considered the idea of fog of war....without doing the "each map route" |
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Dracaveli |
Ares General Discussion
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1 748 |
3 424 946 |
02.12.2006, 13:45:40 |
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Thread: Super Weapons in 1.09
Post: RE: Super Weapons in 1.09
BaRaKa_ Wrote:
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@CnCVK: GeneticConverter, of course !:lol:
@Vinifera7:
[SPYP]
....
Sensors=yes
SensorsSight=255
=> spy plane will reveal ALL cloaked units on the map ( unless they are under... |
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Dracaveli |
Old RockPatch Discussions
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39 |
74 854 |
01.11.2006, 23:17:32 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
original red alert, aftermath and counterstrike had it, the "F" button (formation) so units would move at the same pace as the slowest member in the team |
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Dracaveli |
Ares General Discussion
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1 748 |
3 424 946 |
21.10.2006, 04:51:43 |
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Thread: Patching extra functionality into <gamemd.exe>
Post: RE: Patching extra functionality into <gamemd.exe>
I don't wanna be another annoying little twerp with a demand, but has anyone thought of including The Formation option back into the game
like in red 1, would it be hard to include it?....if so then ... |
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Dracaveli |
Ares General Discussion
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1 748 |
3 424 946 |
19.10.2006, 23:43:29 |
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Thread: Airstrike bug?
Post: This is the second time u told me to switch to a n...
This is the second time u told me to switch to a new game becuase i dont use yuri in yuri's revenge, Clearly u havent played online,
F.Y.I if u pick yuri in custom match online u will be immedea... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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31 |
52 185 |
02.04.2006, 23:52:27 |
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Thread: Airstrike bug?
Post: Posting with my footr in my mouth.....i finally ca...
Posting with my footr in my mouth.....i finally caved and added in a airstrike, pretty surpised at the result, but still very hostile at a tank drop.
ammo=(?) is the key |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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31 |
52 185 |
06.03.2006, 22:44:47 |
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Thread: Increae brutal enemy from 8 to 10
Post: Is it possible to Increase the amount of brutal en...
Is it possible to Increase the amount of brutal enemy from the min of 8 to lets say 10, by having having 2 or 3 more (new countries) come in like they do on the chronosphere defense mission allied'... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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0 |
3 310 |
05.03.2006, 20:22:44 |
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Thread: Airstrike bug?
Post: Freudianism is for the young.
Freudianism is for the young. |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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31 |
52 185 |
19.02.2006, 08:50:16 |
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Thread: Airstrike bug?
Post: recall C&C original GDI vs NOD, the reason why air...
recall C&C original GDI vs NOD, the reason why airstrike was in there because no side had planes, why would u need a airstrike sup weapon when u have buildalbe planes, thats ur airstrike right there, ... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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31 |
52 185 |
18.02.2006, 08:00:46 |
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Thread: Great Site
Post: First time member, Long time modder.hell i have fa...
First time member, Long time modder.hell i have faithfully played the C&C series since its debut on Sega Saturn.....(still have the game too) music score comes in handy....anyways keep up the good wor... |
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Dracaveli |
Red Alert 2 & Yuri's Revenge Editing
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1 |
5 001 |
10.02.2006, 10:06:36 |