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Thread: Conversations with newbs (continued from the Bughouse)
Post: RE: Conversations with newbs (continued from the B...
ahhh, thanks for the info Graion |
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cranium |
Red Alert 2 & Yuri's Revenge Editing
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16 |
34 323 |
06.04.2011, 03:53:40 |
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Thread: Conversations with newbs (continued from the Bughouse)
Post: RE: Conversations with newbs (continued from the B...
I've heard and seen people using TL=35 for some things. Is TL=35 a valid TL? If it is, what does it do? |
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cranium |
Red Alert 2 & Yuri's Revenge Editing
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16 |
34 323 |
04.04.2011, 17:29:07 |
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Thread: Happy Birthday DCoder!
Post: RE: Happy Birthday DCoder!
na na na na na na na Today is your Birthday.:thumbsup: |
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cranium |
The Renegade Inn
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82 |
186 906 |
03.04.2011, 16:41:37 |
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Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator
well, not sure exactly which memory it's referring too, but the LaunchBase.log I attached to post before yours says this:
2011-03-24 17:49:03 Internal Error! Out of memory
Erro... |
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cranium |
Marshallx Industries
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83 |
178 642 |
25.03.2011, 00:40:41 |
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Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator
yeah the folder name "Video" definitly threw me for a loop, but yeah, it makes sense now.
So any files i want to be put into game go here as well, like say Gangsters new vox.vpl files and stuff like ... |
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cranium |
Marshallx Industries
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83 |
178 642 |
24.03.2011, 21:43:25 |
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Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator
Dosent really make much sense sticking expandmd.mix files into a video folder, but o.k.
Atleast I wont have to extract all my assets, god what a pain in the arse that would have been.
Thanks
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cranium |
Marshallx Industries
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83 |
178 642 |
24.03.2011, 19:56:03 |
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Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator
I tried to find some info pertaining to my question, but couldnt find any. Sorry if its here somewhere and i missed it. But I'm trying to put my mod together with LaunchBase ModCreator, I have all my ... |
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cranium |
Marshallx Industries
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83 |
178 642 |
24.03.2011, 16:37:05 |
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Thread: Ares .dll versions
Post: RE: Ares .dll versions
Thanks Decoder,
0.1P1 it is. |
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cranium |
Ares General Discussion
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2 |
8 224 |
02.10.2010, 16:39:25 |
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Thread: Ares .dll versions
Post: Ares .dll versions
Sup guys,
I hope this isnt gonna sound stupid, but if it does I appologize for it now:arf:
Anyway, I have plans to have a workable/playable mod release here real shortly, and I was wondering what a... |
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cranium |
Ares General Discussion
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2 |
8 224 |
02.10.2010, 16:22:44 |
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Thread: DFD: 284 vs. 504, 336 vs. 1029
Post: RE: DFD: 284 vs. 504, 336 vs. 1029
Hmmm, choosing between these #284 and #504 is kind of hard, and even though it most likely will produce overpowered vehicles and such I have to say #504 would be more interesting to see.
#336 and ... |
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cranium |
DFD: Daily Feature Deathmatch
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21 |
42 931 |
06.07.2010, 01:20:37 |
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Thread: DFD: 681 vs. 757, 358 vs. 526
Post: RE: DFD: 681 vs. 757, 358 vs. 526
out of all four of these #757 seems to be the only one to get my attention. I really dont see the need for cliff jumping. Kind of defeats the purpose of having cliffs dont it? |
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cranium |
DFD: Daily Feature Deathmatch
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15 |
30 086 |
06.07.2010, 01:10:29 |
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Thread: game crashing
Post: RE: game crashing
That was it. When I rearanged my rules I must have somehow deleted it. Thank you AlexB. And it's noted where to place future errors such as this. |
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cranium |
Red Alert 2 & Yuri's Revenge Editing
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2 |
6 469 |
05.07.2010, 04:48:05 |
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Thread: game crashing
Post: game crashing
I hope this is the right spot for this. I'm not sure if I'm supposed to put it here or over at the BugTracker page. Anyway my mod crashes around 2 minutes into the game, but it dosent happen all the t... |
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cranium |
Red Alert 2 & Yuri's Revenge Editing
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2 |
6 469 |
05.07.2010, 03:15:32 |