Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...

There isn't a donation button because this project has only one cost associated with it-- time. And currently, time isn't a resource that is particularly abundant for any of us, coders and testers al...
WoRmINaToR News from the Battlefield 11 37 161 07.11.2011, 23:36:31
    Thread: Theory about skipping frames
Post: RE: Theory about skipping frames

So much of this game's math is based on frames-- I don't see how this would be possible to incorporate and maintain synchronization in multiplayer games. I just don't. How is math based on game frames...
WoRmINaToR Ares General Discussion 11 22 161 22.10.2011, 03:53:18
    Thread: MMX & avoiding CSF
Post: RE: MMX & avoiding CSF

What exactly do you mean by "avoiding CSF"? I'm also not sure if this has anything to do with Ares...
WoRmINaToR Red Alert 2 & Yuri's Revenge Editing 12 24 979 12.10.2011, 23:29:44
    Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem

Interesting. I've had up to 3 players and 3 AIs and while it lagged quite bad due to the laggy nature of AIs in multiplayer, not a single recon error occurred. However I have been noticing the same t...
WoRmINaToR News from the Battlefield 17 45 021 30.09.2011, 17:39:00
    Thread: Minecraft!
Post: RE: Minecraft!

@Graion: Two things I can say, get 1.8 and honestly, you have to play minecraft online with friends. That aimlessness you feel disappears immediately when there are several other people to play, build...
WoRmINaToR The Renegade Inn 19 51 459 27.09.2011, 03:49:43
    Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem

I test my mod on LAN as much as I possibly can. For that matter, we haven't had a single issue besides my friend's computer being a piece of crap :D.
WoRmINaToR News from the Battlefield 17 45 021 26.09.2011, 23:17:02
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

YRM Wrote: -- Also, there is no need insult the entire community, worm. -- I didn't insult the entire community. I meant exactly what I said; not everyone in the RA2/YR modding community is a bonehe...
WoRmINaToR News from the Battlefield 11 37 217 24.09.2011, 20:34:38
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

Of the two guests that posted here, approximately how many words of that post do you think they actually read? Combining both of their word counts together, probably less than 100 xD @YRM: Technical...
WoRmINaToR News from the Battlefield 11 37 217 24.09.2011, 00:23:22
    Thread: Amazing Video
Post: RE: Amazing Video

Something like that may be possible when our active protection/shields feature is implemented, which I believe is scheduled for 0.3. For now all I can say is sit tight.
WoRmINaToR Ares General Discussion 2 7 828 16.08.2011, 21:03:43
    Thread: [split] Gordon lives (was: Moar video!)
Post: RE: Moar video!

The free man...
WoRmINaToR The Renegade Inn 4 21 158 05.07.2011, 09:00:24
    Thread: Can I use some new SW types and their new features in 0.1.1016?
Post: RE: Can I use some new SW types and their new feat...

that would be because Ares 0.2 hasn't been released... As for your initial question, I don't believe the current testing build has the superweapons code yet (it's in a separate branch), so hang tight...
WoRmINaToR Ares General Discussion 4 11 976 02.05.2011, 20:48:54
    Thread: Keep The Ball Rolling
Post: RE: Keep The Ball Rolling

well as you know I have expressed interest in being the documentation manager, and I consider myself more than qualified for the job. I have been a tad inactive as far as the testing goes but I have b...
WoRmINaToR News from the Battlefield 17 41 380 16.02.2011, 03:19:55
    Thread: Superweapon that only gives money.
Post: RE: Superweapon that only gives money.

you can discuss modenc pages on the related talk page... and it's not like this is going to be a massive issue... just something that, when necessary, we can refer new guys to the page if they have th...
WoRmINaToR Ares General Discussion 9 21 765 26.01.2011, 06:36:59
    Thread: Video!
Post: RE: Video!

Okay, can someone tell me what software, codecs, and configurations they use for recording videos of YR? Cuz I am having problems getting a balance between video quality and an acceptable framerate in...
WoRmINaToR News from the Battlefield 5 14 255 22.01.2011, 17:25:12
    Thread: Reopen CnC Jarmen Kell?
Post: RE: Reopen CnC Jarmen Kell?

Lazy testers has absolutely nothing to do with it, first of all, because this is not an issue of how much the feature got tested, it's an issue of nobody cared about the feature. You do not have to te...
WoRmINaToR Ares General Discussion 8 17 384 12.01.2011, 01:29:30
    Thread: IsTrench, isnt that the same as GLA tunnels?
Post: RE: IsTrench, isnt that the same as GLA tunnels?

the idea of a GLA tunnel system, while not the same as IsTrench=, is something that has been expressed/requested before. Whether it will be worked on is not a certainty but it is one of the more popul...
WoRmINaToR Ares General Discussion 5 13 427 11.01.2011, 03:59:04
    Thread: You need help? May I?
Post: RE: You need help? May I?

it would have probably been best to post this in the thread where this subject was being discussed. In any case if you have decent modding skills you can test, if you have decent modding skills and t...
WoRmINaToR Ares General Discussion 3 9 336 09.01.2011, 23:04:48
    Thread: The Future of Ares
Post: RE: The Future of Ares

yeah, to be completely honest, manually converting a mod from NP to Ares is mostly a pretty painless operation. I used NP quite heavily and converting (even at the loss of a couple of features as Ares...
WoRmINaToR News from the Battlefield 37 85 118 09.01.2011, 07:39:29
    Thread: The Future of Ares
Post: RE: The Future of Ares

I am interested in the Documentation Manager position, but I will need to work closely with you guys so that you can teach me exactly how you guys write, compile, and commit the documentation to the S...
WoRmINaToR News from the Battlefield 37 85 118 07.01.2011, 03:04:50
    Thread: Hello
Post: RE: Hello

well, Call of Duty isn't exactly related to Yuri's Revenge, much less to Yuri's Revenge modding, but I personally don't see a problem with getting the renegadeprojects name on one more website. That ...
WoRmINaToR The Renegade Inn 8 21 778 20.12.2010, 01:18:40
    Thread: New rally point established !!!
Post: RE: New rally point established !!!

IsSelectableCombatant=yes I believe that is what dictates what is fair game for a type selection (among other things). Of course, I am assuming you have some experience with modding, seeing as you en...
WoRmINaToR Ares General Discussion 1 5 515 15.12.2010, 00:20:22
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

I don't see how the two methods are different. I suppose yours clarifies who god is...
WoRmINaToR Ares General Discussion 38 78 557 08.11.2010, 16:08:49
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

post a report in the related issue in the bugtracker, and an admin will promptly mark the issue as resolved. Upon further feedback from other testers it will be confirmed and closed granted the feedba...
WoRmINaToR Ares General Discussion 38 78 557 08.11.2010, 07:24:50
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

Not like M666 will be back to see this anytime soon, but a couple small things I wanted to point out: M666 Wrote: -- Don't forget that NPatch has online stability that can't ever get tested by Ares ...
WoRmINaToR Ares General Discussion 38 78 557 07.11.2010, 17:38:42
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

I should change "most" to "many" for clarification. And for the record, those that are using NP still because Ares doesn't have what they need yet will most likely keep their eyes on Ares' developmen...
WoRmINaToR Ares General Discussion 38 78 557 06.11.2010, 16:32:59
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

Yeah, sorry for my inactivity in testing Ares features... Life's been kicking my ass too, as appears to be the case for quite a lot of people here. I've had little free time between school and extracu...
WoRmINaToR Ares General Discussion 38 78 557 06.11.2010, 06:59:28
    Thread: 0.3 Features
Post: RE: 0.3 Features

why bother vouching for issues to get into 0.3 if you know most of them won't get into 0.3?
WoRmINaToR Ares General Discussion 48 98 677 20.10.2010, 15:51:36
    Thread: Strange IE when Warfactory is done building
Post: RE: Strange IE when Warfactory is done building

If he fixed it on his own, what does it matter? It's obviously not our problem.
WoRmINaToR Ares General Discussion 8 17 465 10.10.2010, 18:40:53
    Thread: 0.3 Features
Post: RE: 0.3 Features

For the first 3 issues M666 suggested, I completely agree. If one coder each worked on those 3 issues for 0.3, that would be a really great release. I definitely see Air Patrol / Guard mode being the ...
WoRmINaToR Ares General Discussion 48 98 677 03.10.2010, 19:57:08
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

That's what I ended up doing. For individual maps I just modified the stock values and used a cloned one with the usual stuff for the superweapon. It's pretty friggin amazing actually. I need to make...
WoRmINaToR Ares General Discussion 26 54 052 20.09.2010, 04:27:46