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    Thread: we don't need "ImmuneToBounty="
Post: RE: we don't need "ImmuneToBounty="

i want to know how to make "ImmuneToBounty=" to work! [MTNK] ImmuneToBounty=yes but mtnk still can obtain money! maybe we also need some others codes
ra2free Ares General Discussion 5 12 979 25.09.2013, 12:02:08
    Thread: we don't need "ImmuneToBounty="
Post: RE: we don't need "ImmuneToBounty="

can you tell me how to use it?
ra2free Ares General Discussion 5 12 979 22.09.2013, 01:56:32
    Thread: we don't need "ImmuneToBounty="
Post: we don't need "ImmuneToBounty="

Bounty logic "ImmuneToBounty=" is not necessary! if Bounty.Modifier= or Bounty.FriendlyModifier= is a nonzero,then you set ImmuneToBounty=yes,you still can grant money. ImmuneToBounty= defaults t...
ra2free Ares General Discussion 5 12 979 21.09.2013, 16:42:59
    Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!

TS is an old platform,need to modify.yuri is a new game ,we don't have a copy with TS,we need an advanced platform!! real aircraft must have a dock.
ra2free Ares General Discussion 14 30 565 27.08.2012, 16:23:50
    Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!

the cnorca can make "carryall =yes" work! you didn't remove the tags with ammo!! the codes with cnorca can work with carrycall! you can't have the dock= and AirportBound=yes if you want the carryal...
ra2free Ares General Discussion 14 30 565 26.08.2012, 16:53:52
    Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!

[CNORCA] UIName=Name:CNORCA Name=Intruder Image=FALC Prerequisite=TAAIRC Primary=NMaverick3 ElitePrimary=NMaverick3 Category=AirPower Landable=yes MoveToShroud=yes ;Dock=GAAIRC,AMRADR,TAAIRC Consider...
ra2free Ares General Discussion 14 30 565 26.08.2012, 02:06:37
    Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?

Sidebar.YuriFileNames=no or yes ;(boolean) this is for yuri,not the fourthside.the problem has been solved.
ra2free Ares General Discussion 12 25 232 26.08.2012, 02:04:31
    Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!

i have the answer ,the real aircraft ,but it don't have "Dock=" and "AirportBound=yes", otherwise it can't work! i think the "carry=yes" need modifcate!
ra2free Ares General Discussion 14 30 565 25.08.2012, 17:22:02
    Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?

I want use ARES,but they are not friendly! i find the answer,just a s,it must capital !Automatically merged I am studying English now!so I often make mistakes.They are not friendly!
ra2free Ares General Discussion 12 25 232 25.08.2012, 17:18:20
    Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?

first,i set Sidebar.MixFileIndex=4,and i have the sidec04.mix.but the ARES didn't use it! i think this is the problem with ARES. i think that You are not know a single word,just an incompetent illi...
ra2free Ares General Discussion 12 25 232 25.08.2012, 15:33:33
    Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?

i have all files with sidebar,but the game didn't use it! in NPatch,the files can be used! i want some one tell me how to make these files to be used in ARES?
ra2free Ares General Discussion 12 25 232 24.08.2012, 14:49:08
    Thread: can i have another v3rocket?
Post: RE: can i have another v3rocket?

just waiting for you! we need ares,we need custtom sissile types,too!so we want an ares with "custom missle types".
ra2free Ares General Discussion 10 23 400 24.08.2012, 06:02:39
    Thread: How to customize the game icon interface?
Post: RE: How to customize the game icon interface?

you say we can't customize the sidebar.
ra2free Ares General Discussion 12 25 232 24.08.2012, 06:00:26
    Thread: can i have another v3rocket?
Post: RE: can i have another v3rocket?

ARES just a beginner.lots of people in the observation.they are use NPATCH ,because NPATCH have more function. so ARES must have all NPATCH's function,then all of people will use ARES. The biggest def...
ra2free Ares General Discussion 10 23 400 21.08.2012, 03:36:58
    Thread: How to customize the game icon interface?
Post: How to customize the game icon interface?

i have the sidec04.mix in game dir,but in game i have the gdi interface,and some icons's position are error.
ra2free Ares General Discussion 12 25 232 21.08.2012, 03:02:28
    Thread: can "ManualReload=yes" work on vehicletypes?
Post: RE: can "ManualReload=yes" work on vehicletypes?

[mtnk] Ammo=10 PipScale=Ammo PipWrap=5 ;ReloadIncrement=30 ;Reload=450 ManualReload=yes Dock=GADEPT [GADEPT] UnitReload=yes Need anything else?
ra2free Ares General Discussion 3 8 653 21.08.2012, 02:28:15
    Thread: can "ManualReload=yes" work on vehicletypes?
Post: can "ManualReload=yes" work on vehicletypes?

i want vehicletypes like aircraft ,must turn back to reload his ammo.but the set make tank haven't ammo limit! how to make it work? thanks!
ra2free Ares General Discussion 3 8 653 20.08.2012, 17:34:39
    Thread: pcx file can't be used!
Post: RE: pcx file can't be used!

i am sorry ,i make a mistake with the pcx.the pcx not a really 256 pixels.This is used to image processing software has deceived me. the pcx picture can work now !
ra2free Ares General Discussion 3 8 172 18.08.2012, 01:09:33
    Thread: pcx file can't be used!
Post: pcx file can't be used!

i find the pcx file can't be used in ARES! i use pcx for cameo and the country set,but in game you can just find a black square frame.you can't find any design. ps:the pcx for cameo is 256 colors and...
ra2free Ares General Discussion 3 8 172 17.08.2012, 15:37:11
    Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!

To make "Carryall=yes" working need another code? i think we just need an aircraft unit and a vehicle unit.then give "Carryall.SizeLimit=-1 and Carryall=yes" to the aircraft,then give 'Carryall.Allowe...
ra2free Ares General Discussion 14 30 565 10.08.2012, 05:09:59
    Thread: some buildings can't display!
Post: RE: some buildings can't display!

RULEMD.INI [LAZEZZ] Name=Laser Fence Post Prerequisite=NACNST Strength=300 Armor=concrete TechLevel=8 Adjacent=8 Sight=4 UIName=Name:LAZEZZ BuildCat=Combat Owner=British,French,Germans,Americans,Allia...
ra2free Ares General Discussion 3 9 530 09.08.2012, 14:38:30
    Thread: some buildings can't display!
Post: some buildings can't display!

i have this building's SHP file,but in game,the building can't display.in original yuri,this is not a problem. the building just have a wrong .pal. the problem arises in firestorm building and lazefe...
ra2free Ares General Discussion 3 9 530 09.08.2012, 11:15:54
    Thread: "Carryall=yes" can't work!
Post: RE: "Carryall=yes" can't work!

no!just fly away alone!
ra2free Ares General Discussion 14 30 565 09.08.2012, 03:36:56
    Thread: "Carryall=yes" can't work!
Post: "Carryall=yes" can't work!

[orca]►Carryall.SizeLimit=-1 ►Carryall=yes [mtnk]►Carryall.Allowed=yes in game,you can give a cursor on the tank,but orca do nothing just stay on the mtnk before you give another order.
ra2free Ares General Discussion 14 30 565 08.08.2012, 03:39:26
    Thread: "Multi Engineer" can't work!
Post: RE: "Multi Engineer" can't work!

where can i find the " EngineerCaptureLevel" ?Automatically merged it's working!! EngineerDamage=50%; (float - percent) EngineerAlwaysCaptureTech=no; (boolean) EngineerCaptureLevel=0.6 ;EngineerDamage...
ra2free Ares General Discussion 4 9 939 08.08.2012, 03:21:53
    Thread: "Multi Engineer" can't work!
Post: RE: "Multi Engineer" can't work!

(04.08.2012, 22:39:35)Graion Dilach Wrote: Show your rulesmd.
ra2free Ares General Discussion 4 9 939 06.08.2012, 11:27:49
    Thread: "Multi Engineer" can't work!
Post: "Multi Engineer" can't work!

"Multi Engineer" can't work! my codes : [uimd.ini]-[UISettings]-AllowMultiEngineer=yes [rulemd.ini]-[General]-EngineerDamage=50%; (float - percent) EngineerAlwaysCaptureT...
ra2free Ares General Discussion 4 9 939 03.08.2012, 09:51:58
    Thread: Animation Damage Warheads
Post: RE: Animation Damage Warheads

thanks,it starts to work!
ra2free Ares General Discussion 2 6 354 02.08.2012, 17:14:59
    Thread: how to make it work,sellunits and TogglePower?
Post: RE: how to make it work,sellunits and TogglePower?

Problem solved!
ra2free Ares General Discussion 2 6 169 02.08.2012, 10:13:07
    Thread: whose mod use ARES?
Post: whose mod use ARES?

anyone use it?i find the document of ARES is very difficultly. i need the codes.
ra2free Ares General Discussion 1 4 874 02.08.2012, 09:11:31