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Post Author Forum Replies Views Posted [asc]
    Thread: So, the question popped up
Post: RE: So, the question popped up

Oh for crying out glayvin. if something updates rarely, how often will you check it. passionate about it or not? because after the 300th time or so, it begins to get boring* *yes this is an exagger...
MRMIdAS Ares General Discussion 34 64 737 07.01.2012, 05:19:39
    Thread: So, the question popped up
Post: RE: So, the question popped up

(30.12.2011, 00:45:03)Renegade Wrote: Community-wide importance? Really? Funny, I must've forgotten the love and dedication I felt from the community after all those news posts asking for help I wro...
MRMIdAS Ares General Discussion 34 64 737 31.12.2011, 12:57:38
    Thread: Termination of Inactive Testers Strategem
Post: RE: Termination of Inactive Testers Strategem

(21.09.2011, 22:44:32)Graion Dilach Wrote: Well, on paper I signed to be the PR, but IIRC I gave that back months ago due to being overcrowded. Stability is the issue. At the moment online stabilit...
MRMIdAS News from the Battlefield 17 39 381 25.09.2011, 00:35:27
    Thread: Can I use some new SW types and their new features in 0.1.1016?
Post: RE: Can I use some new SW types and their new feat...

(02.05.2011, 20:48:54)WoRmINaToR Wrote: that would be because Ares 0.2 hasn't been released... As for your initial question, I don't believe the current testing build has the superweapons code yet ...
MRMIdAS Ares General Discussion 4 10 496 04.05.2011, 00:34:36
    Thread: Von Neumann Weapon
Post: RE: Von Neumann Weapon

you could make this already with brutes and infdeath 9. it would also be possible with certain death anims too.
MRMIdAS Red Alert 2 & Yuri's Revenge Editing 4 9 887 02.05.2011, 15:31:24
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

Using the Psychic Dominator in V882 causes a desync in link games. Tested twice, same results in both cases, Rar attached, containing 2 rar's, each with that computer's debug and sync files.
MRMIdAS Ares General Discussion 26 45 930 06.12.2010, 19:28:13
    Thread: AI Editor - How can I put a blank aimd.ini in it?
Post: RE: AI Editor - How can I put a blank aimd.ini in ...

This is as blank as you can have an AIMD.ini one teamtype, taskforce, script and trigger. edit these first to your first AI command, then go from there, or make a new team, script, taskforce and tri...
MRMIdAS DCoder's Coding Realm 3 9 453 04.12.2010, 16:51:01
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

With 877, Psychic Dominators do not permanently capture units by default, I'm not sure what to change to fix this, but regardless, perma-capture should be the default.
MRMIdAS Ares General Discussion 26 45 930 02.12.2010, 13:39:46
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

as a response to M666 and his "nobody tests online" thing, I do a bit of testing via LAN, which I would assume covers a lot of "online" too, what with it being two machines talking to each other, and ...
MRMIdAS Ares General Discussion 38 66 421 08.11.2010, 23:41:19
    Thread: On Ares, Probabilities, the Future and the State of the Community
Post: RE: On Ares, Probabilities, the Future and the Sta...

I'll admit, this last month has been an utterly shit one, I'll be back to testing, screenshotting, and all that gubbins soon though.
MRMIdAS Ares General Discussion 38 66 421 04.11.2010, 17:26:55
    Thread: 0.3 Features
Post: RE: 0.3 Features

(28.10.2010, 15:32:02)Guest Wrote: Despite not being in DFD (it was confirmed before them) I say have Increased Allied Sharability (or whatever it was called). -BTG but can't log in due to being in...
MRMIdAS Ares General Discussion 48 83 636 28.10.2010, 17:06:57
    Thread: Okay, which of you guys did this?
Post: RE: Okay, which of you guys did this?

prolly some PPM kid.
MRMIdAS Ares General Discussion 8 15 379 26.10.2010, 03:19:49
    Thread: DFD-R4: 525 vs. 1047, 526 vs. 1121
Post: RE: DFD-R4: 525 vs. 1047, 526 vs. 1121

support [525] upgrading stealth would open more doors for creative modders. I don't care either way about fight 2.
MRMIdAS DFD: Daily Feature Deathmatch 16 29 804 03.10.2010, 22:56:23
    Thread: DFD-R4: 925 vs. 957, 378 vs. 556
Post: RE: DFD-R4: 925 vs. 957, 378 vs. 556

support [925] overlays should remap, why they don't is a mystery to me. [556] drain weapons need range, I also hate the idea of random damage.
MRMIdAS DFD: Daily Feature Deathmatch 12 23 158 03.10.2010, 22:53:58
    Thread: DFD-R4: 461 vs. 715, 612 vs. 607
Post: RE: DFD-R4: 461 vs. 715, 612 vs. 607

support [715] upgrades need to be extended. [612] AI upgrades are more important than silos.
MRMIdAS DFD: Daily Feature Deathmatch 9 17 480 03.10.2010, 22:52:26
    Thread: DFD-R4: 1009 vs. 349, 510 vs. 765
Post: RE: DFD-R4: 1009 vs. 349, 510 vs. 765

Support [349] is wanted by everyone, and for good reason. [765] opentopped/garrisonable buildings are a nifty feature which could make for some interesting base defences, ala the firebase from General...
MRMIdAS DFD: Daily Feature Deathmatch 9 16 481 03.10.2010, 22:51:12
    Thread: DFD-R4: 724 vs. 609, 322 vs. 596
Post: RE: DFD-R4: 724 vs. 609, 322 vs. 596

Support [609] research is a vital part of restoring YR to what it was planned to be. [596] would complement the above rather nicely
MRMIdAS DFD: Daily Feature Deathmatch 9 21 264 03.10.2010, 22:48:30
    Thread: DFD-R4: 335 vs. 504, 1020 vs. 316
Post: RE: DFD-R4: 335 vs. 504, 1020 vs. 316

Support: [504] handy for apocs, the barrels aren't used for the missiles, so what's stopping them firing? I daresay [316] is going to be used by more people in more circumstances that tree fires, much...
MRMIdAS DFD: Daily Feature Deathmatch 8 15 353 03.10.2010, 22:46:59
    Thread: DFD-R4: 603 vs. 932, 336 vs. 991
Post: RE: DFD-R4: 603 vs. 932, 336 vs. 991

Support: [603] multigunner turrets are just too appealing to be ignored. [991] new ore trees would help with several TS TC's that have hit this particular wall.
MRMIdAS DFD: Daily Feature Deathmatch 7 13 421 03.10.2010, 22:44:33
    Thread: DFD-R4: 518 vs. 730
Post: RE: DFD-R4: 518 vs. 730

support [518] waypoints for aircraft will be more useful, and add more strategy to the game than a TS missile.
MRMIdAS DFD: Daily Feature Deathmatch 11 19 310 03.10.2010, 22:42:21
    Thread: Wouldn't be better a new complete rewritten engine?
Post: RE: Wouldn't be better a new complete rewritten en...

(24.09.2010, 12:57:19)XTF Wrote: (09.09.2010, 06:05:01)Orac Wrote: But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modified RA...
MRMIdAS Ares General Discussion 38 67 544 24.09.2010, 19:32:45
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

(18.09.2010, 21:37:05)WoRmINaToR Wrote: Alright, I re-tested with the 824 revision and the reason it didn't initially work for me is that I was testing by having it fire via a map trigger. When test...
MRMIdAS Ares General Discussion 26 45 930 19.09.2010, 21:04:17
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

Unit delivery works fine. original Psychic reveal now reveals in a square for some reason, see pic.
MRMIdAS Ares General Discussion 26 45 930 17.09.2010, 22:56:31
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

I got the SVN version and mine says it's 817 too.
MRMIdAS Ares General Discussion 26 45 930 16.09.2010, 22:44:59
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

Launch Base is downloading a 1kb file for some reason, doesn't happen with other branches, any idea on what's going on?
MRMIdAS Ares General Discussion 26 45 930 16.09.2010, 20:13:55
    Thread: LBMC Error and PC freezes
Post: RE: LBMC Error and PC freezes

hmm, does it read the name from [General] Name= ?
MRMIdAS Marshallx Industries 11 19 640 11.09.2010, 16:50:48
    Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off

Well it depends on the community's reaction, it wouldn't hurt to ask about, see if any artists are willing to create these snowy versions, for the other theatres, we can just fall back on the Generic ...
MRMIdAS Ares General Discussion 22 40 100 04.09.2010, 15:51:18
    Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off

(02.09.2010, 06:23:58)Professor_Tesla Wrote: MRMIdAS Wrote:doesn't it snow in australia?No, it doesn't. No? wow, could've sworn i heard somewhere that it has, but whatever, same point, but with Big...
MRMIdAS Ares General Discussion 22 40 100 02.09.2010, 17:36:13
    Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off

I'd say some are worth it (why is there no arctic McRoo burger for example, doesn't it snow in australia?) whereas some some are not (urban areas on the moon is slightly odd to say the least, much les...
MRMIdAS Ares General Discussion 22 40 100 01.09.2010, 17:12:48
    Thread: [split] McRoo's front fell off
Post: RE: [split] McRoo's front fell off

if you wanted CG* files to work, you'd actually have to delete the "generic" green block buildings from your YR mixes, not advisable, although WW should've done it before the game shipped anyway. The...
MRMIdAS Ares General Discussion 22 40 100 28.08.2010, 18:16:47