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    Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem

Alright, I'll give it a try. I still don't understand the IE, though.
elrathia kingi Red Alert 2 & Yuri's Revenge Editing 13 20 584 20.08.2006, 19:47:25
    Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem

OK, I half fixed it. I cloned the Dredlauncher and dmisl to ssmlauncher and ssm, so there was no more IE when I launched it. Instead, the missiles fly out and either go in a line to the edge of the ...
elrathia kingi Red Alert 2 & Yuri's Revenge Editing 13 20 584 19.08.2006, 20:05:20
    Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem

I pulled the line; it still crashed. I tried changing the code so that it would launch hornets instead of v3's, and it worked perfectly. Is there something hardcoded in the v3 that makes it not work...
elrathia kingi Red Alert 2 & Yuri's Revenge Editing 13 20 584 19.08.2006, 09:13:14
    Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem

Still no good. Tried Tesla Coil, modified it to: [NASSM] Image=CRATE UIName=Name:NASSM Name=Surface to Surface Missle BuildCat=Combat Prerequisite=NAHAND Strength=600 Armor=steel TechLevel=3 Adjacent...
elrathia kingi Red Alert 2 & Yuri's Revenge Editing 13 20 584 14.08.2006, 05:06:09
    Thread: Base Defence spawning problem
Post: Base Defence spawning problem

I'm trying to make a V3-type rocket launcher that is a base defence. I took the code from the Dreadnought and slapped it into the patriot missile, then when I tried to fire it the game cried like a ba...
elrathia kingi Red Alert 2 & Yuri's Revenge Editing 13 20 584 13.08.2006, 23:14:01