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Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem
Alright, I'll give it a try. I still don't understand the IE, though. |
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elrathia kingi |
Red Alert 2 & Yuri's Revenge Editing
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13 |
20 584 |
20.08.2006, 19:47:25 |
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Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem
OK, I half fixed it. I cloned the Dredlauncher and dmisl to ssmlauncher and ssm, so there was no more IE when I launched it. Instead, the missiles fly out and either go in a line to the edge of the ... |
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elrathia kingi |
Red Alert 2 & Yuri's Revenge Editing
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13 |
20 584 |
19.08.2006, 20:05:20 |
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Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem
I pulled the line; it still crashed. I tried changing the code so that it would launch hornets instead of v3's, and it worked perfectly. Is there something hardcoded in the v3 that makes it not work... |
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elrathia kingi |
Red Alert 2 & Yuri's Revenge Editing
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13 |
20 584 |
19.08.2006, 09:13:14 |
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Thread: Base Defence spawning problem
Post: RE: Base Defence spawning problem
Still no good.
Tried Tesla Coil, modified it to:
[NASSM]
Image=CRATE
UIName=Name:NASSM
Name=Surface to Surface Missle
BuildCat=Combat
Prerequisite=NAHAND
Strength=600
Armor=steel
TechLevel=3
Adjacent... |
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elrathia kingi |
Red Alert 2 & Yuri's Revenge Editing
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13 |
20 584 |
14.08.2006, 05:06:09 |
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Thread: Base Defence spawning problem
Post: Base Defence spawning problem
I'm trying to make a V3-type rocket launcher that is a base defence. I took the code from the Dreadnought and slapped it into the patriot missile, then when I tried to fire it the game cried like a ba... |
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elrathia kingi |
Red Alert 2 & Yuri's Revenge Editing
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13 |
20 584 |
13.08.2006, 23:14:01 |