Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: ModEnc edit count visualization
Post: RE: ModEnc edit count visualization

So, your plan is to stop hosting ModEnc? I am not willing to maintain it, as in edit articles etc, because there is simply no time. I also have limited knowledge when it comes to defending it against...
pd C&C Modding Encyclopedia 8 33 020 09.10.2012, 19:07:43
    Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!

Happy birthday! Even though it's a while ago already. :)
pd The Renegade Inn 32 70 915 09.10.2012, 08:59:22
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

I'm late, but happy birthday! ;)
pd The Renegade Inn 95 188 295 09.10.2012, 08:58:45
    Thread: Cooperation
Post: RE: Cooperation

Just for the record, I needed to un-define some macros to get the std::min and std::max to compile: Code:#ifdef min #undef min #endif #ifdef max #undef max #endifNot sure why nobody else has this pro...
pd Ares General Discussion 9 19 494 08.10.2012, 15:09:52
    Thread: So, the question popped up
Post: RE: So, the question popped up

DCoder Wrote:(Pop quiz: if I publish a "final completed 0.2 public edition" tomorrow, how many of those "too busy with real life" people will suddenly find time to play with it?)What puzzles me is why...
pd Ares General Discussion 34 64 771 02.01.2012, 00:53:07
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

Concerning leaks, I believe you kinda had it coming. It's that over-organization I believe I talked about in the IRC channel once, hard to describe for me. Ares suffers from it. You have a designated...
pd News from the Battlefield 11 33 399 30.09.2011, 20:46:09
    Thread: Minecraft!
Post: RE: Minecraft!

Just to clear it up: of course it's possible. But I'd like to second this: Renegade Wrote:Ewww.
pd The Renegade Inn 19 45 883 30.09.2011, 19:59:00
    Thread: Minecraft!
Post: RE: Minecraft!

In the past 3 years I have mastered Java, I use it on my job daily, and have several private projects going (one soon to be public). I will definitely be modding this game, well, I already am. The ser...
pd The Renegade Inn 19 45 883 29.09.2011, 23:00:15
    Thread: Minecraft!
Post: RE: Minecraft!

Renegade Wrote:The post gives the impression that you're running Beta versions. According to Wikipedia, the Beta versions costs money.Yes, and we even do a premium check to avoid having to deal with t...
pd The Renegade Inn 19 45 883 27.09.2011, 06:56:57
    Thread: Minecraft!
Post: Minecraft!

Since you guys are having a break until December ( :( ), why not spend some time playing Minecraft? I have recently moved away from UT2004 development and the next thing in line for me will probably ...
pd The Renegade Inn 19 45 883 26.09.2011, 08:25:22
    Thread: Ares:My Thoughts
Post: RE: Ares:My Thoughts

(07.09.2010, 12:50:00)DCoder Wrote: No. I could start playing GTA:VC and UT2K3 some more so you have to wait even longer though.Let me know if you ever end up in UT2004. :P
pd The Renegade Inn 24 61 515 16.10.2010, 21:45:18
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

Happy birthday!
pd The Renegade Inn 95 188 295 03.10.2010, 21:26:18
    Thread: Ares and Super Weapons
Post: RE: Ares and Super Weapons

(15.09.2010, 08:30:22)DCoder Wrote: Epic.What more can I say? Awesome work!
pd Ares General Discussion 26 45 952 15.09.2010, 22:08:54
    Thread: Random Map Generator: OrePatchLamps
Post: Random Map Generator: OrePatchLamps

This is related to this issue, but I believe I can raise some more attention right here. ;) I wonder whether the ore patch lamps (TemperateOrePatchLamps and SnowOrePatchLamps), which you can define i...
pd Red Alert 2 & Yuri's Revenge Editing 1 4 573 28.05.2010, 07:26:29
    Thread: Introducing: Issue Ranking [Beta]
Post: RE: Introducing: Issue Ranking [Beta]

Seen this below issues already, then read the "nevermind" notice. Really nice feature this, kudos! :)
pd News from the Battlefield 10 19 384 22.05.2010, 13:15:04
    Thread: 0.1
Post: RE: 0.1

Congrats! It's a pretty funny feeling to see a project that you started evolve even though you quit a long while ago. I really appreciate that you made something out of it! Wondrously, I found back a...
pd News from the Battlefield 12 20 716 17.05.2010, 18:29:21
    Thread: Screenshots
Post: RE: Screenshots

Generally it would be cool to have YR use common formats. It's all a matter of writing wrappers really, but I know first hand that in theory, it's much easier than in practice. GIF for anims (instead ...
pd Ares General Discussion 8 15 360 26.04.2010, 17:01:00
    Thread: Happy Birthday DCoder!
Post: RE: Happy Birthday DCoder!

:bday: Have a good one. ;)
pd The Renegade Inn 80 162 801 03.04.2010, 07:34:57
    Thread: Progress
Post: RE: Progress

(23.02.2010, 17:58:20)Electro Wrote: Neat, progress. Sure, I don't touch YR any more, but I like to see Ares getting ahead :)Seconded.
pd News from the Battlefield 3 8 432 23.02.2010, 19:21:44
    Thread: The unofficial endorsement of YR hacking by EA Apoc
Post: The unofficial endorsement of YR hacking by EA Apo...

I just stumbled over that PM by EA Apoc at gamereplays.org which he sent me as a reply after I explained to him what I was doing and what an altered executable of Yuri's Revenge in TFD could mean to m...
pd Ares General Discussion 0 4 186 04.02.2010, 20:26:23
    Thread: Could anyone send the "gamemd.syr" to me ?
Post: RE: Could anyone send the "gamemd.syr" to me ?

Something tells me that something still links to very old versions of Syringe...
pd Ares General Discussion 4 10 069 01.11.2009, 09:40:15
    Thread: Custom Foundations
Post: RE: Custom Foundations

Nice! Sorry about losing (*cough* deleting *cough*) everything related to RP2, including the FoundationMaker sources. Seems you already got a working replacement. What the heck is that GUI? :S
pd News from the Battlefield 21 42 564 30.09.2009, 19:33:10
    Thread: Loadscreen text colours
Post: RE: Loadscreen text colours

The countries are loaded for the skirmish menu, from the rules. So there should be a way to load sides and countries only before the loading screen shows up?
pd Ares General Discussion 4 9 309 16.08.2009, 14:44:00
    Thread: I'm not dead. And neither is Ares.
Post: RE: I'm not dead. And neither is Ares.

In 3 years we'll talk again. ;)
pd News from the Battlefield 12 23 435 16.08.2009, 08:46:39
    Thread: I'm not dead. And neither is Ares.
Post: RE: I'm not dead. And neither is Ares.

Maybe I should show a sign of life for once. :P Hey, let's just call that little pause of yours a summer hole.
pd News from the Battlefield 12 23 435 11.08.2009, 18:23:58
    Thread: "Verify Executables" option not saved
Post: "Verify Executables" option not saved

Minor but certainly annoying bug - if only for me. :D I've been using a modified executable for ages so I can debug YR using IDA Pro (skipped launcher check etc), and of course I don't want LB to tel...
pd Marshallx Industries 1 4 979 12.06.2009, 05:10:21
    Thread: Chaos in the update window
Post: RE: Chaos in the update window

Works nicely, good job! :)
pd Marshallx Industries 5 10 670 09.06.2009, 18:22:06
  Big Grin Thread: Chaos in the update window
Post: Chaos in the update window

Haha, just noticed this. :lol: Something's wrong with the TX info format I would believe.
pd Marshallx Industries 5 10 670 08.06.2009, 11:52:34
    Thread: Some Question About Syringe & Ares
Post: RE: Some Question About Syringe & Ares

I have no idea why it would be needed, I'm not making use of any MFC features.
pd Ares General Discussion 27 45 691 08.06.2009, 09:42:46
    Thread: Launch Base Mod Creator 0.99.106
Post: RE: Launch Base Mod Creator 0.99.106

Marshall Wrote:Fixed bug with folder tree where dragging off the tree window would cause the selected folder to jump to the base folder.Hah, just found this to be a little annoying yesterday, nice wor...
pd Marshallx Industries News 1 5 976 02.06.2009, 04:45:35