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Thread: Work
Post: RE: Work
Don't worry, Work gets easier after twenty years and you lose the ability to give a shit.:) |
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DJBREIT |
News from the Battlefield
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10 |
18 628 |
13.08.2008, 00:41:57 |
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Thread: new road junction
Post: RE: new road junction
Go ahead this is what came with the game with some notes |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
30.06.2008, 01:18:14 |
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Thread: new road junction
Post: RE: new road junction
Here is some note on the "ini" control files for the terrain.
; General section.
;
; RampBase
; Number of tile set that includes all the ramp types
;
; MMRampBase
; Number of tile set that has the ... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
29.06.2008, 17:09:12 |
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Thread: new road junction
Post: RE: new road junction
There are no tutorials for the terrain and tmp. The reason, unlike the rest of red alert maps and mods for units the maps are dependent on the order of the terrain mix. If you change the pre-set terra... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
28.06.2008, 14:37:35 |
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Thread: new road junction
Post: RE: new road junction
Drizzt DoUrden your going to need to learn Photoshop. |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
03.06.2008, 23:24:01 |
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Thread: Bridges
Post: Bridges
Have you guys had any chance to work on the bridges stuff while I was out. |
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DJBREIT |
Ares General Discussion
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0 |
3 699 |
03.06.2008, 04:34:52 |
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Thread: new road junction
Post: RE: new road junction
You probably copied (copy as shp (ts)) in the Xcc mixer editor..Changing it from a tile file to a shp file. Something the Xcc mixer editor can do. The shp file is mainly an image or a group of images... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
03.06.2008, 02:39:17 |
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Thread: new road junction
Post: RE: new road junction
Nighthawk200 do you know if MS Paint can handle color pallet change? |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
02.06.2008, 22:21:41 |
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Thread: new road junction
Post: RE: new road junction
Copy and paste it into you paint program.
When you have it in the paint program mirror the image
I don't have that program so you will need to do a little thinking.
Use gordon-creAtive suggestion Ct... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
31.05.2008, 13:10:17 |
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Thread: new road junction
Post: RE: new road junction
O.K. lets start with paint prog.
See if you can copy an image from tmp editor into paint prog and mirror it. If you don't no how tell me |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
31.05.2008, 03:48:35 |
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Thread: new road junction
Post: RE: new road junction
next I look over the tile and I see I can cut this down a little. I can remove five cells.
[attachment=292]
to do this right I looked for a tile that had the same set of cells
droadj06.ubn has the r... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
31.05.2008, 01:34:38 |
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Thread: new road junction
Post: RE: new road junction
First I did not need a hex editor to do most of this stuff.
so skip the hex editor.
You do need a paint program I'm using Jasc paint shop pro. and the tmp editor
Also you will need to make some colo... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
31.05.2008, 01:23:19 |
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Thread: new road junction
Post: RE: new road junction
The shp was mest up.
But where you tring for something like this.
[attachment=286] |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
30.05.2008, 00:04:43 |
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Thread: new road junction
Post: RE: new road junction
post the original image of the junction |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
29.05.2008, 00:05:44 |
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Thread: new road junction
Post: RE: new road junction
Here is TMP editor v1.5 if you don't have it. [attachment=283] It has the source code also.
Here are some more notes on the header info.
NOTE: This may not be correct since I am still digging throw ... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
28.05.2008, 06:02:50 |
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Thread: new road junction
Post: RE: new road junction
Drizzt DoUrden Wrote:is this the hex editor 3.0?
I used a hex editor called HxD editor. Its free so it dose only the basic stuff.
Maybe you can see the tile in the hex code
01 00 00 00
01 00 00 00
3... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
27.05.2008, 03:19:49 |
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Thread: new road junction
Post: RE: new road junction
The only thing I need to brush up on is the header info. |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
25.05.2008, 01:37:25 |
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Thread: new road junction
Post: RE: new road junction
Vinifera7 is Right. If you can read this you are fare better then I'm.
01 00 00 00 01 00 00 00 3C 00 00 00 1E 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 3C 07 00 00 B8 03 00 00 CD CD CD CD CD CD C... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
25.05.2008, 01:11:20 |
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Thread: new road junction
Post: RE: new road junction
There is a 6 X 6 tile. The baseball field.
And tiles bigger then that you may want to think about splitting it into smaller pieces.
As Blade said the hex editor is a programers tool not a RA2 Tool.... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
18.05.2008, 16:28:50 |
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Thread: new road junction
Post: RE: new road junction
Yes I did make new tiles but you need a hex editor.
But if you need a 5x5 just grab the helipad temp 0102 group big one. |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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45 |
67 224 |
16.05.2008, 23:40:20 |
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Thread: WW made Yuri mission? Wikipedia thinks so.
Post: RE: WW made Yuri mission? Wikipedia thinks so.
How about Replacing this
The game introduced new types of military units on both the Allied and Soviet sides, as well as an entirely new faction, called "Yuri's Army" in skirmish and [[multiplayer]] ... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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11 |
17 810 |
12.12.2006, 04:01:57 |
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Thread: WW made Yuri mission? Wikipedia thinks so.
Post: RE: WW made Yuri mission? Wikipedia thinks so.
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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11 |
17 810 |
28.11.2006, 06:27:08 |
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Thread: WW made Yuri mission? Wikipedia thinks so.
Post: RE: WW made Yuri mission? Wikipedia thinks so.
I have been around before Yuri and I don’t remember the mission. Also the game is not set up to handle single missions. So you may want to check with the author and see how he/she got this info. |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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11 |
17 810 |
27.11.2006, 05:25:49 |
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Thread: Terrain
Post: RE: Terrain
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DJBREIT |
Old RockPatch Discussions
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12 |
22 080 |
14.11.2006, 02:40:20 |
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Thread: New GAME
Post: RE: New GAME
Question:
Have you guys settled on the type of game you are making. 3d or 2d like YR or a hybrid set up that will be 3d but use some of the elements of the 2d game that made it easy to use?
Like tile... |
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DJBREIT |
Red Alert 2 & Yuri's Revenge Editing
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63 |
91 683 |
24.10.2006, 23:48:09 |
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Thread: Terrain
Post: RE: Terrain
You will need TX 2.02a it added the train bridge tiles. TX 2.02 dose not have the train bridge tiles. After you have installed them you can use the files I am posting to activate them. |
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DJBREIT |
Old RockPatch Discussions
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12 |
22 080 |
22.10.2006, 17:38:03 |
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Thread: I would like to help
Post: RE: I would like to help
When you think you are confident enough to give it a try there are some small problems you can give a shot at.
Install the TX and go into FA editor and start a map, Make it urban and place one of the... |
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DJBREIT |
Old RockPatch Discussions
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19 |
32 005 |
22.10.2006, 07:37:29 |
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Thread: Terrain
Post: RE: Terrain
Any progress or questions? |
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DJBREIT |
Old RockPatch Discussions
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12 |
22 080 |
22.10.2006, 07:10:04 |
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Thread: I would like to help
Post: RE: I would like to help
4 StarGeneral
Maybe you can give a try at the Final Alert/Sun editors since these need some fixes, and there are far less complected. And will be needed if and when CnCvk gets the train Bridge up and ... |
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DJBREIT |
Old RockPatch Discussions
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19 |
32 005 |
15.10.2006, 23:38:29 |
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Thread: Terrain
Post: RE: Terrain
You will need the latest TX If you don't already have it.
Also you will need to activate the train bridges by going into the terrain control ini's and removing the rem ";" from in front of the TrainBr... |
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DJBREIT |
Old RockPatch Discussions
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12 |
22 080 |
15.10.2006, 22:19:25 |