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Unit Not Shpwing Up? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Unit Not Shpwing Up? (/showthread.php?tid=861) Pages:
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Unit Not Shpwing Up? - Black Shadow 750 - 04.08.2007 This is everything to do with the unit: Quote:[InfantryTypes]The problem is not the unit doesn't have an image its just like the game doesn't wanna read it so it doesn't. Help P.S. Yes I know theres some tags in there twice. RE: Unit Not Shpwing Up? - DCoder - 04.08.2007 [InfantryTypes] ? RE: Unit Not Shpwing Up? - Black Shadow 750 - 04.08.2007 The InfantryTypes on there EDIT: I think I know what it is, the tech levels ten and just by playing around I've found that the superweapon checkbox disables/enables tech level 10 things. RE: Unit Not Shpwing Up? - Marshall - 05.08.2007 Umm... no I don't think it's that. I have TL=10 things in my mod and they aren't disabled by the superweapons checkbox. The superweapons checkbox disables most but not all superweapons (spyplane/psychicreveal/paradrops aren't disabled), disables some buildings that have those superweapons (doesn't disable battle lab, but does disable force shield). Superweapons checkbox also turns off superweapons in campaigns (see UMP for fix). So there must be something else causing the problem. Armor=cyborg is not valid - I reckon that's the problem. And strip out those duplicate entries (note that if you were to have Unnatural=no followed by Unnatural=yes then the actual value used in game will randomly change as you modify the ini). RE: Unit Not Shpwing Up? - gordon-creAtive - 05.08.2007 I think "Armor=cyborg" is an additional armor type added, he uses RockPatch (-> "EVerses=25%"). But I found another mistake: In the "NukeVolk" section, the last verse has a space between the number and the %. RE: Unit Not Shpwing Up? - Marshall - 05.08.2007 That would be the [VolkPoint] section. And I suspect that that space is due to the copy from text editor to forum posting (see Owner=, there's a space in the middle of Americans) I don't think the weapon would make the unit unavailable - it might cause errors/crashiness when unit is built though). I take it you do have an art entry for [VOLKOV] ? Assuming you have added other infantry okay, clone one and change id to VOLKOV, make sure it works and then change a little bit at a time until the unit becomes unavailabl. Should help you to narrow down the cause. I'd also double check for other residual mod files that may be interfering. RE: Unit Not Shpwing Up? - Renegade - 05.08.2007 The forum engine adds spaces after every 50 successional characters, to make sure lines don't expand the page indefinitely in horizontal direction. RE: Unit Not Shpwing Up? - Black Shadow 750 - 06.08.2007 Ok I don't know how or why but when I changed the tech level to 9 he became buildable. RE: Unit Not Shpwing Up? - gordon-creAtive - 06.08.2007 Do you have that tech level slider enabled? If not check ra2md.ini for TechLevel=. It has to be 10 to build every unit... RE: Unit Not Shpwing Up? - Black Shadow 750 - 06.08.2007 Ok yet another question. If a building is an upgrade can it be used on prerequisites? Also if you have a building with a 0x0 foundation thats immune to damage is there anyway that it doesn't count towards the destroy everything trigger? RE: Unit Not Shpwing Up? - Marshall - 06.08.2007 1. No. Upgrades don't actually exist after placement - only the original structure. 2. Depends what you mean by the 'destroy everything' trigger. If you're talking about the copy protection then what does it matter? RE: Unit Not Shpwing Up? - Nighthawk - 06.08.2007 Quote:2. Depends what you mean by the 'destroy everything' trigger. If you're talking about the copy protection then what does it matter?No, I think he means the map trigger that destroys everything belonging to a certain house. Try experimenting with it using FinalAlert 2. RE: Unit Not Shpwing Up? - Black Shadow 750 - 07.08.2007 Will try on another note heres some cameos : http://rtb.creativegaming.net/?menue=news And There Is No Hidden Message RE: Unit Not Shpwing Up? - Nighthawk - 08.08.2007 Quote:And There Is No Hidden MessageHehe, no, of couse not ... Nicely done BTW. RE: Unit Not Shpwing Up? - gordon-creAtive - 08.08.2007 Black Shadow 750 Wrote:Will try on another note heres some cameos : That' nice. Am I allowed to include it on inofficial RTB site? |