The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.2.24 (Linux)
|
RP 1.10 #0032 - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: RP 1.10 #0032 (/showthread.php?tid=781) |
RP 1.10 #0032 - VK - 01.06.2007 Rock Patch 1.10 released. Start revision: #0032 Current revision: #0032 Features: 1.UpgradeSW 2.EMPulse SW 3.New AI select powerplant system 4.Hunter Seeker SW 5.New armor types 6.New stolen tech logic 7.Laser size. 8.One new warhead tag. 9.New prerequisite tags 10.Fourth side full support 11.Planes with non-helicopter style 12.AlternatPrerequisite fix At least all mods, which have fourth side, are not compatible with RP 1.10. Before you download it, please read this: 1. I DON'T need any comments about RP 1.10, except a bug reporting. 2. You must post bugs in BugTracker, not in the forums. 3. If you have IE and you report about bug, you MUST upload the first EXCEPT.TXT file. Otherwise I won't handle your bug report at all. 4. Don't write anything about it, if you have never download/install-test it. 5. Rock Patch 1.10 Mod Development Kit is only one official documentation of RP 1.10. 6. You must have BIG modding experience before you use RP 1.10. I don't want to answer to questions like: "Hey, why you zzzz isn't working" - if this someone don't add animation in the list of anims 7. post suggestions/ideas about RP 1.10 MDK here: 8. Don't ask about new features in Rock Patch 1.10 - all new features is in this list, except surprise feature of course. 9. I assume If you find anything bad in this text, don't download RP 1.10. At the end, I will add everyone to blacklist, who will forget this items. Rock Patch 1.10 Mod Development Kit (ONLY FOR MODDERS) Rock Patch 1.10 Copyright © 2007 VK RE: RP 1.10 #0032 - Nighthawk - 01.06.2007 Well, you can blacklist me all you want, but I'm staying with what I use at the minute. RE: RP 1.10 #0032 - Bobingabout - 01.06.2007 I'm only reading it so far, but, i have a few questions: 1. Since you kept "GDIPowerPlant, NodPowerPlant, ThirdPowerPlant", couldn't you have also kept FourthPowerPlant? (stupid question) also, it's not NodPowerPlant, it's NodRegularPower 2. since PowerPlants= works with the nuke reactor, does this also work with power upgrades if i were to use PowerPlants=GAPOWR,GAPOWRUP?(the way i read it, "AI will select random power plant from the PowerPlants list, but only if AI can build it." it would randomly select to build either a new powerplant, or an upgrade, where PowerPlants=NANRCT would result in the AI always building nuke reactors once they can build them. this is also sugested by listing GAPOWR twice here: "PowerPlant=GAPOWR PowerPlants=GAPOWR,GAPOWR2,GAPOWR3") 3. why use Code: [FourthSide] i presume this is the first step for upto 32(or however many) sides? 4. in RequiresTheater=, what are the valid names for the other 4 theaters? you only give examples for SNOW and LUNAR. am i correct in assuming the other 4 are DESERT, URBAN, NEWURBAN, and TEMPERATE? 5. New Armours. what heppens if you do not add EVerses= to a warhead if you add new armour types? 6.Superweapons-EVA Events is a repeat of the first part of Superweapons-Common Tags. i might do tests on this later, now, I'm going to play a bit of WoW. RE: RP 1.10 #0032 - TheMan - 01.06.2007 nice I try it soon. EDIT: Quote:Planes with non-helicopter styleI tried this, I did not saw much difference. Just a animtion that plays when it lands. But it had incorrect palette. Can you please give me the anim of anim so I can fix it. I also got a "Crash to deskop" 30 sec after started match. I test exakt same thing with CE and se if I get another error, if I dont I post in bug tracker. EDIT2:New stolen tech guide dont exist in the help RE: RP 1.10 #0032 - blackheartstar - 01.06.2007 Very nice I like how this sounds: "Adding non-VTOL plane The Rock Patch allows you to add planes which look like normal planes, not look like helicopters." cant wait to play with that! Now we just need to fix the FlyBy= tag disabling the PoseDir= tag and plane will be perfect Oh my and a IronCurtain=yes/no warhead tag not listed on the main release news! 1.10 is looking good RE: RP 1.10 #0032 - Bobingabout - 01.06.2007 TheMan Wrote:EDIT2:New stolen tech guide dont exist in the helplook under: New -> Prerequisite Logics. RE: RP 1.10 #0032 - TX1138 - 02.06.2007 Still no fix for the debug colour when adding new MP colours Oh well, at least the Rock Patch has made the Mobile Iron Curtain a reality! My voxel competition entry now has a purpose! RE: RP 1.10 #0032 - VK - 02.06.2007 Code: Black list: Quote:New stolen tech guide dont exist in the helpI don't like a stupid people Real whole help, before post bullshit. Quote:Oh my and a IronCurtain=yes/no warhead tag not listed on the main release news!You stupid too. Quote:One new warhead tag. However I wrote: NO COMMENTS ABOUT RP 1.10 RE: RP 1.10 #0032 - TheMan - 02.06.2007 Why are acting like a asshole? Have some f*cking respect! Dont share your anger with us. By the way it is "Read" not "Real" I am not stupid, Stolen Tech should have its own tab and not in "Prerequisite Logics". (I tested the logic and it work) RE: RP 1.10 #0032 - Bobingabout - 02.06.2007 CnCVK Wrote: they were comments about the MDK(except question 3, which i did get from the MDK), not 1.10 itself, before you added the MDK thread. this should have been indicated by the fact i started my post with "I'm only reading it so far", i supose it was all a bit too criptic for you to understand, i should have known better from previous conversations.... (i supose i'm getting a bit like my ex-tutor, graham smillie, who asks indirect questions, to make you question yourself and find your own answers.) RE: RP 1.10 #0032 - VK - 02.06.2007 Quote:"I'm only reading it so far"this is main idea http://forums.renegadeprojects.com/showthread.php?tid=781 Quote:4. Don't write anything about it, if you have never download/install-test it. Quote:I am not stupid, Stolen Tech should have its own tab and not in "Prerequisite Logics".but why you post bullshit before check all help? RE: RP 1.10 #0032 - AlliedG - 03.06.2007 Good stuff VK, I look forward to upgrade duration if that is possible. A suggestion regarding upgrading sw would be * A tag to change what the upgrade affects? So for instance a cloak special which won't affect buildings or enemy unit? RE: RP 1.10 #0032 - AlliedG - 03.06.2007 Also question regarding help it says this PowerPlant tag must be always valid. This tag is automatically mapped to GDIPowerPlant, NodPowerPlant, by default however in rulesmd it reads NodRegularPower=NAPOWR NodAdvancedPower=NANRCT;gs NAAPWR Do I need to change NodRegularPower or is this mistake? Also is NodAdvancedPower= simply ignored? RE: RP 1.10 #0032 - Bobingabout - 03.06.2007 AlliedG Wrote:Good stuff PDare you sure it is PD and not VK who did all this? AlliedG Wrote:PowerPlant tag must be always valid. This tag is automatically mapped to GDIPowerPlant, NodPowerPlant,i also pointed this out Bobingabout Wrote:also, it's not NodPowerPlant, it's NodRegularPower AlliedG Wrote:Also is NodAdvancedPower= simply ignored?NodAdvancedPower= was always ignored. the new tag was SovietAdvancedPower, and it does actually tell you in the file somewhere (in misc/misc) that this tag is "no longer supported." hence why you would use: [Nod] PowerPlants=NANRCT also, lets not forget that [Nod] is also a country, so, i simply added the tag PowerPlants=NANRCT after SmartAI=yes on the country, and it works. (that test game i noticed soviets with 2 nuke reactors, didn't see how many tesla reactors they had though.) RE: RP 1.10 #0032 - AlliedG - 04.06.2007 also oops for saying PD >.< |