IE about new sides AI? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: IE about new sides AI? (/showthread.php?tid=1722) |
IE about new sides AI? - zenoniations - 25.11.2010 Dear, ARES Godsent developer I'm zenoniations, working on RIIA project. And now I'm improving this mods to use ARES, but I have a problem. Once I created new sides, AI for new sides was malfunctioned. This bug was found when AI controls new side and even human player activate AI assume control, beautiful IE appears. I just need only few answer now. How to fix it. Thanks for answer anyway. zenoniations. RE: IE about new sides AI? - Graion Dilach - 25.11.2010 Did you check ModEnc's Internal Error page to find out your IE tag? I experienced that Ares don't recognise some of them, and says unknown reason. (For example, 004145BD.) Did you add your new sides' buildings to the Prerequisite* lists? Have you've written AI code for your new sides? Didn't you missed the AIBuildsThis= tag on the buildings? I don't want to sound harsh, and I really'd like to help you but a simple IE and a simple 'How to fix it.' is a bit less information than enough. RE: IE about new sides AI? - DCoder - 25.11.2010 http://forums.renegadeprojects.com/showthread.php?tid=1476 |