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[GlobalControls] - Printable Version

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[GlobalControls] - DCoder - 10.05.2009

I'm introducing a new section into Rules to control optional bugfixes that don't logically belong anywhere else. There are plans to turn it into an additional screen under Game Options or Skirmish/etc setup, but that's way in the future.

For now, it only has one applicable flag, that is: Fix for issue 395

Code:
[GlobalControls]
AllowParallelAIQueues=[yes]/no ; Disable to prevent the AI from building copies of stuff from all the parallel factories it has.

Other flags will follow.


RE: [GlobalControls] - Black Shadow 750 - 10.05.2009

So it defaults to yes?


RE: [GlobalControls] - hogo - 11.05.2009

(10.05.2009, 21:37:47)DCoder Wrote: I'm introducing a new section into Rules to control optional bugfixes that don't logically belong anywhere else. There are plans to turn it into an additional screen under Game Options or Skirmish/etc setup, but that's way in the future.

For now, it only has one applicable flag, that is: Fix for issue 395

Code:
[GlobalControls]
AllowParallelAIQueues=[yes]/no ; Disable to prevent the AI from building copies of stuff from all the parallel factories it has.

Other flags will follow.

Sounds good ^_^ nice work.


RE: [GlobalControls] - pd - 11.05.2009

[AI] ?
[General] ?

Westwood was good at putting settings that don't really belong somewhere in the sections they made, I think in this case [AI] would do.


RE: [GlobalControls] - Guest - 11.05.2009

I copy myself:
I Wrote:How about another code that you put on seperate units, exempel super units with buildlimit?



RE: [GlobalControls] - Lt Albrecht - 11.05.2009

How about you learn there's already a Buildlimit= tag?...


RE: [GlobalControls] - Renegade - 12.05.2009

...or the fact that feature requests go elsewhere?


RE: [GlobalControls] - Tempest - 12.05.2009

lol