[GlobalControls] - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: [GlobalControls] (/showthread.php?tid=1284) |
[GlobalControls] - DCoder - 10.05.2009 I'm introducing a new section into Rules to control optional bugfixes that don't logically belong anywhere else. There are plans to turn it into an additional screen under Game Options or Skirmish/etc setup, but that's way in the future. For now, it only has one applicable flag, that is: Fix for issue 395 Code: [GlobalControls] Other flags will follow. RE: [GlobalControls] - Black Shadow 750 - 10.05.2009 So it defaults to yes? RE: [GlobalControls] - hogo - 11.05.2009 (10.05.2009, 21:37:47)DCoder Wrote: I'm introducing a new section into Rules to control optional bugfixes that don't logically belong anywhere else. There are plans to turn it into an additional screen under Game Options or Skirmish/etc setup, but that's way in the future. Sounds good ^_^ nice work. RE: [GlobalControls] - pd - 11.05.2009 [AI] ? [General] ? Westwood was good at putting settings that don't really belong somewhere in the sections they made, I think in this case [AI] would do. RE: [GlobalControls] - Guest - 11.05.2009 I copy myself: I Wrote:How about another code that you put on seperate units, exempel super units with buildlimit? RE: [GlobalControls] - Lt Albrecht - 11.05.2009 How about you learn there's already a Buildlimit= tag?... RE: [GlobalControls] - Renegade - 12.05.2009 ...or the fact that feature requests go elsewhere? RE: [GlobalControls] - Tempest - 12.05.2009 lol |