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RockPatch v1.08 released! - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: RockPatch v1.08 released! (/showthread.php?tid=373) |
RE: RockPatch v1.08 released! - VK - 23.08.2006 Quote:Ok, i haven't any cracked ra2md.exe/yuri.exe files. All they're original.Are you sure?? Original launcher show launchermd.bmp at start-up and check CD disk RE: RockPatch v1.08 released! - Renegade - 24.08.2006 Bobingabout Wrote:yer... i have a question too, how do you edit your new string tables? XCC mixer always tries to load RA2MD.CFSUse a real string editor? RE: RockPatch v1.08 released! - pArtizAn - 24.08.2006 @CnCVK I'm run YR via ra2md.exe, not yuri.exe 2Bobingabout For CSF files editing i use Turbo String Table Editor - the best program for csf/str-editing imho See attach RE: RockPatch v1.08 released! - TheMan - 24.08.2006 pd or cncvk, fix for 1.08b so airstikes missile can loop, i have a nuke bombs that loop and it is a vaild in rules but it dont work RE: RockPatch v1.08 released! - pd - 25.08.2006 yeah the "carpet bombing", SWs are my task area it's no bug you're talking about, it's simply not featured yet. I can't guarantee it for 1.08b. RE: RockPatch v1.08 released! - pArtizAn - 25.08.2006 2pd About carpet bombing - that's nice idea! But don't forget about tiberium death - when infantry dies on tiberium/ore - it's very important for my mod, because it near to release! please please please! And you said in other topic that it's not difficult to do RE: RockPatch v1.08 released! - ZombyDragon - 27.08.2006 As stated before, alot of people can use that, but pd/vk arnt machines. They will do as they please. RE: RockPatch v1.08 released! - pArtizAn - 27.08.2006 Yes, I know! That's only request RE: RockPatch v1.08 released! - Guest - 27.08.2006 EMP dosent work with AircraftTypes RE: RockPatch v1.08 released! - Nighthawk - 27.08.2006 There's a bug tracker on pd's site for these sorts of things. RE: RockPatch v1.08 released! - Guest - 23.09.2006 PaD, I have a problem using RP 1.08 When I create a "newnuke", and all the files and codes, I cannot use it. The AI does, but I cannot. It seems to me that the error is in the "mousepointers" section. When I try to launch my "newnuke", it sends the missile up, but it does NEVER come back to earth (well, if the AI ueses it, it goes down as well). I have made a "Copy/past" version of the "newnuke" at the Documentation-page. Why, why, why!?!? BTW, I use leagel-version of TFD. With xcc-suport patch 1.02 ~Dupl3xxx mail: kimleonhard[at]hotmail.com RE: RockPatch v1.08 released! - Xeno - 26.09.2006 Right, first i would like to kiss you for finally releasing a version of RP that supports TFD. That has come as a big relief for me. 2nd i'd like to give my support towards both your RP and your ETS projects, especially since im working on a mod for TS that will need alot of the stuff you are trying to re-enable. I'll try and give my opinion and ideas to you as and when i can, since i have always been very interested in the early developments of the C&C games. Good luck RE: RockPatch v1.08 released! - Guest - 18.10.2006 I've noticed a slight (well rather major..) problem with the EMP logic. Whenever used in an online game, everyone instantly gets a reconnect error. I'm not sure if this is a bug or a computer problem, or just some really powerful EMP... Either way, it would be great if this was fixed. Other than that, great patch! Loving it. RE: RockPatch v1.08 released! - Renegade - 19.10.2006 Please don't resurrect dead threads, and please report bugs through the bugtracker. Administrative Notice:Closed.Edit: It appears the user actually did visit the bugtracker directly afterwards, and left an at least above-average bug report. Still, especially if you knew about the bugtracker, there was no reason to post about the bug on the forums...especially not in a dead thread. |