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RockPatch 1.08 - Preview - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: RockPatch 1.08 - Preview (/showthread.php?tid=260) |
RE: RockPatch 1.08 - Preview - Vinifera7 - 05.08.2006 For the incomplete SensorArray logic in YR, does SensorSight control the radius of the sensors for a structure with SensorArray=yes? I was wondering because in TS they seem to have controlled the sensor radius in a hacky way: [GADPSA] Name=Deployed Sensor Array TechLevel=-1 Strength=600 Points=50 Cost=950 Sight=8 Power=0 Armor=wood SensorArray=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 MaxDebris=2 UndeploysInto=LPST BaseNormal=no ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=500, 500, 400 HasRadialIndicator=true RadialColor=0,200,0 CloakRadiusInCells=25 TogglePower=no It would definately be cool if multiple build cues could be accomplished for new factory types. Also, I can't wait for Tiberium Healing! RE: RockPatch 1.08 - Preview - VK - 05.08.2006 BTW It was named: RockPatch 1.08 - Preview. So stop discuss 1.09 here. RE: RockPatch 1.08 - Preview - ZombyDragon - 06.08.2006 May I sugest a 1.09 thread? RE: RockPatch 1.08 - Preview - Guest - 06.08.2006 May I suggest we wait until 1.08 comes out before we start putting a 1.09 thread up. RE: RockPatch 1.08 - Preview - VK - 06.08.2006 Post in Patching extra functionality into <gamemd.exe> RE: RockPatch 1.08 - Preview - Nighthawk - 08.08.2006 I thought there already was some form of a 1.09 thread, I remember seeing something about it nearly a month ago. RE: RockPatch 1.08 - Preview - ZombyDragon - 08.08.2006 It was about a SW script idea pd had. RE: RockPatch 1.08 - Preview - Pyromeleon - 10.08.2006 I think we just need to worry about 1.08 right now. RE: RockPatch 1.08 - Preview - ZombyDragon - 11.08.2006 1.08 is almost done, not much worrying for us to do. RE: RockPatch 1.08 - Preview - Pyromeleon - 12.08.2006 good point RE: RockPatch 1.08 - Preview - Bobingabout - 12.08.2006 all PD has to do(if he hasn't done it already) is complete the lightning storm lighting effect stuff, then send it off to marshall. then release it. problem is, how long will it take to do this? as said, no need to worry about it. RE: RockPatch 1.08 - Preview - pd - 13.08.2006 few things: the TechLevel slider works nice However... you can't builld a barracks on TechLevel=1, just a power plant and a refinery. Since there's no rp.ini yet, 1.08 will not include a fix for this. then, I still don't know about the GUI and Status texts. I need them in English, German and French: (PLEASE contribute some if you speak that language!) GUI: PlaceUrbanAreas - for the checkbox in the RMG Proposals: "Place urban areas" (English) "Städte erstellen" (German) (= "cities" when directly translated to English) ??? (French - please contribute!!!) STT: PlaceUrbanAreas - for its mouseover status text Proposals: "Toggles the placing of urban areas." (English) "Erstellung von Städten ein-/ausschalten." (German) ??? (French, please!) STT: SkirmishMultiEngineer - status text for the Multi Engineer box I don't know what MultiEngineer does, so please post some proposals! GUI: CampaignsList - text for the campaign list button Proposals: "Campaigns list" or "Campaign list", singular or plural? "Kampagnenliste", ich glaube nicht, dass da ein "-" zwischen muss... aber bei den Regelungen heutzutage bin ich mir da nicht 100%ig sicher... ??? (French!!!) STT: CampaignsList ! does not exist @CnCVK: we need a seperation subroutine at 0060422Dh! cause the status text of the campaign list button shouldn't be "Loads the selected campaign"... I'll try to figure it but I can't promise anything same goes for the "Back" button on the new page btw which says it goes back to the "Single Player" menu, which is not correct... GUI: Start - the start button's text on the campaign(s) list page Proposals: "Start" (both English and German) ??? (French) err that's it as far as I remember... as you may notice, I need French texts! don't tell me there aren't any French guys around here RE: RockPatch 1.08 - Preview - DCoder - 13.08.2006 MultiEngineer is the old Crap Engineers logic, where an engineer either took down 25% of the structure's health, or captured it if it was below 25% health. RE: RockPatch 1.08 - Preview - pd - 13.08.2006 OK, thanks for the info. I'm not creative at the moment, so somebody suggest a text, please RE: RockPatch 1.08 - Preview - VK - 13.08.2006 Quote:where an engineer either took down 25%33% Quote:we need a seperation subroutine at 0060422Dh!Yes, it's stupid code Quote:GUI: StartWhy not use GUI:StartGame from SkirmishGame dialog (ID = 258 )? |