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RockPatch 1.08 - Preview - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: RockPatch 1.08 - Preview (/showthread.php?tid=260) |
RE: RockPatch 1.08 - Preview - DCoder - 26.07.2006 Uh, yes, multiple mods like Robot Storm or Mental Omega play with RP online... RE: RockPatch 1.08 - Preview - Marshall - 26.07.2006 There's almost no point including a feature if it won't work in multiplayer. RE: RockPatch 1.08 - Preview - pArtizAn - 26.07.2006 I'm agree with Marshall in his last post, it's true... My C&C Renessans works fine in LAN Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multiplayer mode? It is will be very useful for modders who changes shell graphics, like me And about Tech Level Slider and Multi Engineer Option - I think it will be good RE: RockPatch 1.08 - Preview - VK - 26.07.2006 What kind of game? (LAN, INTERNET) They use different dialogs: I added only to ID = 258 Quote:Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multiplayer mode?Now I and PD have another problems: load and save code But I will look it RE: RockPatch 1.08 - Preview - Marshall - 26.07.2006 LAN/Internet. Both preferrably. But at the very least LAN. RE: RockPatch 1.08 - Preview - pArtizAn - 27.07.2006 You are said about IsAirstrip factory type in this topic above. It's easy to make works airstrip logic? if yes, please make it! Because there is Nod airstrip building in my mod, and it is bad looks when vehicle appears directly on airstrip =) RE: RockPatch 1.08 - Preview - Bobingabout - 27.07.2006 i'd say it'd probably be pretty hard. since nothing has used the logic since RA1, the code has probably been removed. RE: RockPatch 1.08 - Preview - pArtizAn - 27.07.2006 I know, but may be code hasn't removed... =) RE: RockPatch 1.08 - Preview - Bobingabout - 27.07.2006 a lot of code from TS has been removed, even some features of RA2 were removed in YR, such as the ability to send aircraft to other airports and to the repair yard. i highly doubt something even older would still be in the game. RE:  RockPatch 1.08 - Preview - pArtizAn - 27.07.2006 Bobingabout Wrote:such as the ability to send aircraft to other airports and to the repair yardreally? That's very bad... RE: RockPatch 1.08 - Preview - VK - 27.07.2006 YR have not any code from RA1 and TD About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachute to make TD-Style airstrip need programming unit actions For example: 1)when unit is ready - create plane 2)move him to corner of map 3)set his target to airstrip (what target?? attack?) 4)when it above airstrip, create unit 5)set plane target to another corner of map 6)delete him RE:  RockPatch 1.08 - Preview - pArtizAn - 27.07.2006 CnCVK Wrote:About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachuteat least thus CnCVK Wrote:to make TD-Style  airstrip need programming unit actionsWow, how it's hard coded... RE: RockPatch 1.08 - Preview - VK - 27.07.2006 Quote:Wow, how it's hard codedIt's NEED to hard coded for TD-Style airstrip Weapon Factory script more easy: 1)When unit is ready 2)Move unit to weapon factory 3)Set action to unit:"Unload" BTW, When plane paradrop units it use special action RE:  RockPatch 1.08 - Preview - pArtizAn - 27.07.2006 CnCVK Wrote:BTW, When plane paradrop units it use special actioni.e., you do use ParadropSpecial for IsAirstrip type factory? RE: RockPatch 1.08 - Preview - VK - 27.07.2006 26 Paradrop Approachobject is approaching the paradrop site 27 Paradrop Overfly object is flying over the paradrop site So, when plane is created his action is 26 When it above drop cell - his action changed to 27 Then his action set to another which moving plane left the map |