Quote:Ok, i haven't any cracked ra2md.exe/yuri.exe files. All they're original.
Are you sure??
Original launcher show launchermd.bmp at start-up and check CD disk
Bobingabout Wrote:yer... i have a question too, how do you edit your new string tables? XCC mixer always tries to load RA2MD.CFS
Use a real string editor?
@CnCVK
I'm run YR via ra2md.exe, not yuri.exe
2Bobingabout
For CSF files editing i use Turbo String Table Editor - the best program for csf/str-editing imho
See attach
pd or cncvk, fix for 1.08b so airstikes missile can loop, i have a nuke bombs that loop and it is a vaild in rules but it dont work
yeah the "carpet bombing", SWs are my task area
it's no bug you're talking about, it's simply not featured yet.
I can't guarantee it for 1.08b.
2pd
About carpet bombing - that's nice idea!
But don't forget about tiberium death - when infantry dies on tiberium/ore - it's very important for my mod, because it near to release! please please please!
And you said in other topic that it's not difficult to do
As stated before, alot of people can use that, but pd/vk arnt machines. They will do as they please.
EMP dosent work with AircraftTypes
There's a bug tracker on pd's site for these sorts of things.
PaD, I have a problem using RP 1.08
When I create a "newnuke", and all the files and codes, I cannot use it. The AI does, but I cannot.
It seems to me that the error is in the "mousepointers" section.
When I try to launch my "newnuke", it sends the missile up, but it does NEVER come back to earth (well, if the AI ueses it, it goes down as well).
I have made a "Copy/past" version of the "newnuke" at the Documentation-page. Why, why, why!?!?
BTW, I use leagel-version of TFD. With xcc-suport patch 1.02
~Dupl3xxx mail: kimleonhard[at]hotmail.com
Right, first i would like to kiss you for finally releasing a version of RP that supports TFD. That has come as a big relief for me.
2nd i'd like to give my support towards both your RP and your ETS projects, especially since im working on a mod for TS that will need alot of the stuff you are trying to re-enable. I'll try and give my opinion and ideas to you as and when i can, since i have always been very interested in the early developments of the C&C games.
Good luck
I've noticed a slight (well rather major..) problem with the EMP logic. Whenever used in an online game, everyone instantly gets a reconnect error. I'm not sure if this is a bug or a computer problem, or just some really powerful EMP...
Either way, it would be great if this was fixed. Other than that, great patch! Loving it.
Please don't resurrect dead threads, and please report bugs through the
bugtracker.
Administrative Notice:
Closed.
Edit: It appears the user actually
did visit the bugtracker directly afterwards, and left an at least
above-average bug report.
Still, especially if you knew about the bugtracker, there was no reason to post about the bug on the forums...especially not in a dead thread.