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new road junction
#43
Here is some note on the "ini" control files for the terrain.

; General section.
;
; RampBase
; Number of tile set that includes all the ramp types
;
; MMRampBase
; Number of tile set that has the marble madness mode ramps
;
; ClearTile
; Number of tile set to use for clear terrain
;
; RoughTile
; Number of tile set that has the rough terrain
;
; ClearToRoughLAT
; Tile set that has the 16 tiles for the clear/rough LAT system
;
; HeightBase
; First tile of marble madness height tiles
;
; BlackTile
; Black tile used when rendering non-existent cells
;
; BridgeSet
; Tile set that contains bridge edges
;
; BridgeTopLeft1
; BridgeTopLeft2
; BridgeBottomRight1
; BridgeBottomRight2
; BridgeTopRight1
; BridgeTopRight2
; BridgeBottomLeft1
; BridgeBottomLeft2
; BridgeMiddle1
; BridgeMiddle2
; Tiles in bridge set to search for when fixing up bridges
; Note the Genral section is for connecting tiles to game code and for RMG to make maps.
;
; TS Will scan through this file when loading up a theater and read in the
; isometric tile files specified.
;
; [TileSetnnnn]
; This is the tile set section header. TS will loop through from TileSet0000
; upwards until it finds a set that hasnt been specified.
;
; SetName
; The name of the set as it will appear in the editor.
;
; FileName
; The base file name of each file in the set. The files in a set must all
; have the same basic name with a 2 digit id number appended. For example
; cliff01.tem, cliff02.tem, cliff03.tem. The 2 digit number starts at 01
; not 00.
;
; TilesInSet
; The number of files comprising the set. There is a practical limit of
; 99 due to the 2 digit file name suffix.
;
; LastTilesInSet
; The number of tiles which the set used to have. This tells the
; game that the number of tiles in the set has changed and it should fix up
; the tile numbers when a map is loaded. If the map is then saved again,
; it will be saved with the correct tile numbers. This value should only
; be used to load up maps, convert the tile numbers, then save the maps
; out again. Then the LastTilesInSet entry should be removed or the newly
; fixed up maps will not load correctly. This should not be used. It was only for
;WW work on the maps before release. Any use of this code will cause problems. So don’t use it.
;
; MarbleMadness
; The section number of the tile set to use for these tiles when in
; marble madness mode.
;
; NonMarbleMadness
; For marble madness tiles, this is the tile set to use when not in
; marble madness mode.
;
; Morphable
; Can this tile set be modified using the raise/lower ground function?
;
; ShadowCaster
; Do the tiles in this set cast shadows (cliff pieces)
;
; ToTemperateTheater
; The equivilent tile section in the temperate theater
;
; ToSnowTheater
; The equivilent tile section in the snow theater
;
; LowRadarColor
; What color to show on the radar for this set at the lowest height
;
; HighRadarColor
; What color to show on the radar for this set at the highest height
;
; AllowToPlace
; Should this tile be visible in the placement dialogue (def = true)?
;
; RequiredForRMG
; Used for Random map generator (Tem and Snow
only)
;
; AllowTiberium
; Allows tiberium/gold to grow and be placed on this tile.
;
; AllowBurrowing
; Burrowing units can come up from these tile
;

Sample setup.

[TileSet0000]
SetName = Lat Grass
FileName = Clear
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowBurrowing = true
AllowTiberium = true
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Messages In This Thread
new road junction - by Drizzt DoUrden - 13.05.2008, 15:10:41
RE: new road junction - by Blade - 14.05.2008, 01:08:44
RE: new road junction - by IcySon55 - 16.05.2008, 07:16:57
RE: new road junction - by DJBREIT - 16.05.2008, 23:40:20
RE: new road junction - by Drizzt DoUrden - 18.05.2008, 11:39:05
RE: new road junction - by Blade - 18.05.2008, 14:03:40
RE: new road junction - by DJBREIT - 18.05.2008, 16:28:50
RE: new road junction - by Drizzt DoUrden - 24.05.2008, 13:35:16
RE: new road junction - by Vinifera7 - 24.05.2008, 20:08:38
RE: new road junction - by pd - 24.05.2008, 20:56:38
RE: new road junction - by Vinifera7 - 25.05.2008, 02:25:00
RE: new road junction - by DJBREIT - 25.05.2008, 01:11:20
RE: new road junction - by pd - 25.05.2008, 01:23:04
RE: new road junction - by DJBREIT - 25.05.2008, 01:37:25
RE: new road junction - by DCoder - 25.05.2008, 08:47:52
RE: new road junction - by Drizzt DoUrden - 27.05.2008, 01:03:43
RE: new road junction - by DJBREIT - 27.05.2008, 03:19:49
RE: new road junction - by Vinifera7 - 27.05.2008, 19:08:50
RE: new road junction - by Blade - 27.05.2008, 23:15:39
RE: new road junction - by DJBREIT - 28.05.2008, 06:02:50
RE: new road junction - by Drizzt DoUrden - 28.05.2008, 07:08:45
RE: new road junction - by DJBREIT - 29.05.2008, 00:05:44
RE: new road junction - by Drizzt DoUrden - 29.05.2008, 07:49:30
RE: new road junction - by DJBREIT - 30.05.2008, 00:04:43
RE: new road junction - by Drizzt DoUrden - 30.05.2008, 13:44:08
RE: new road junction - by Drizzt DoUrden - 30.05.2008, 13:55:40
RE: new road junction - by DJBREIT - 31.05.2008, 01:23:19
RE: new road junction - by DJBREIT - 31.05.2008, 01:34:38
RE: new road junction - by Drizzt DoUrden - 31.05.2008, 03:09:00
RE: new road junction - by DJBREIT - 31.05.2008, 03:48:35
RE: new road junction - by Drizzt DoUrden - 31.05.2008, 06:16:00
RE: new road junction - by gordon-creAtive - 31.05.2008, 08:08:17
RE: new road junction - by DJBREIT - 31.05.2008, 13:10:17
RE: new road junction - by Drizzt DoUrden - 02.06.2008, 09:29:04
RE: new road junction - by Nighthawk - 02.06.2008, 18:13:05
RE: new road junction - by DJBREIT - 02.06.2008, 22:21:41
RE: new road junction - by Drizzt DoUrden - 02.06.2008, 23:16:44
RE: new road junction - by DJBREIT - 03.06.2008, 02:39:17
RE: new road junction - by Nighthawk - 03.06.2008, 18:09:15
RE: new road junction - by DJBREIT - 03.06.2008, 23:24:01
RE: new road junction - by Drizzt DoUrden - 27.06.2008, 15:50:46
RE: new road junction - by DJBREIT - 28.06.2008, 14:37:35
RE: new road junction - by DJBREIT - 29.06.2008, 17:09:12
RE: new road junction - by Nighthawk - 29.06.2008, 22:39:08
RE: new road junction - by DJBREIT - 30.06.2008, 01:18:14
RE: new road junction - by Nikademis Von Hisson - 10.07.2008, 08:20:00



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