Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unused/Malfunctional Crate actions
#1
I read this on the Powerups page on ModEnc:
Powerups on ModEnc Wrote:Several Powerups do not work the way they were coded anymore. They are, however, not useless. Even though they do not create a specific, special effect when you pick them up, they do play the specified animation. And animations can have Damage, can spawn Particles and even neutral infantry. Whatever you can do with an animation can be called by a crate. Several mods use this to have a crate spawning neutral Brutes, for example.
Can anyone tell me which ones do not work properly/the way they were coded?
"The present is theirs. The future, for which I really worked, is mine."
- Nikola Tesla

"My - y - my - your - my vision has permutated. My - y - my - your - my plans have followed a path unpredicted by the union of Nod and GDI. Your - my - our - our directives must be reassessed." - Kane/CABAL

[Image: 9853.png]
Reply
#2
Yes, once I get around to updating the Powerups page on ModEnc..
[Image: alexstand1.gif]
Reply
#3
Professor_Tesla Wrote:Can anyone tell me which ones do not work properly/the way they were coded?

AFAIK, the "squad" powerup gives you the soylent value of the squad it would've created (this can be good for a "random cash" powerup), The "invulnerability" seems to cause IE's, as does the "ion storm" "gas" works, but you need to change the [gas] warhead.
[Image: MRMIdAS2k.jpg]
MRMIdAS: No longer allowed to criticise Westwood on PPM
Reply




Users browsing this thread: 1 Guest(s)