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Whiteboy's jumpjet problems
#3
Well, Whiteboy's here, the world's a better place now Tongue

Yeah, I got DC to post for me since I had hand problems... believe it or not, I use my hands so much that they sometimes break down and I cannot use them without some nasty pains. No dirty thoughts - my hands are doing REAL, HARD work I tell you.

Right, on with the bomber... I tried to sort this thing out last year, I got this far with it - it's all good expect for the fact that, if told to bomb for example a conyard that is enclosed with walls, it won't attack it but get as close as it can. You must manually move the thing OVER the conyard and then attack it for the bombs to drop.

I remember trying so many different things with the unit, weapon, projectile... all had erretic results such as bombs flying off at an angle above horizontal in some cases. Funny, but also not. I just want a jumpjet style bomber (with an AA missile too) - just like the Kirov but faster, that's all... and yes I have compared it to the Kirov. And no, I'm not stupid for having such messy code. That gets cleaned up when I have the time to prioritise such a pointless task Tongue

Any ideas? Help me out, and you will be *REWARDED* (in the same way as the last time I said that)!
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Messages In This Thread
[No subject] - by DCoder - 15.08.2005, 15:57:59
[No subject] - by [Guest]wthigon_* - 15.08.2005, 16:32:19
[No subject] - by Whiteboy - 15.08.2005, 17:36:04
[No subject] - by CannisRabidus - 15.08.2005, 17:38:21
[No subject] - by DCoder - 15.08.2005, 17:43:03
[No subject] - by CannisRabidus - 15.08.2005, 20:09:00
[No subject] - by Whiteboy - 17.08.2005, 05:25:30
[No subject] - by CNCM_BLITZ - 28.09.2005, 03:28:58
[No subject] - by DCoder - 28.09.2005, 10:15:16



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