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Allied campaign.
#8
I'll say "no" on several levels... Tongue

Firstly, the development time is astronomical and would delay the mod forever.

Second, There is barely anyone with the free time to do this for me, let alone myself. And I'd only let myself and no other make such campaigns....

Third, adding new content will not only increase mod filesize, but it will screw up many things in the mod - e.g. adding a new tank can cause the Whiteboy Bug to happen, and new buildings can mess up internal arrays that are depended on or completing missions...

So as much as I'd like it, I'm afraid a brand new Campaign is a long way off, if ever. Still, the original Campaign is good in WR style.



Messages In This Thread
Allied campaign. - by Tobias_boon_46 - 11.12.2006, 21:22:48
RE: Allied campaign. - by Whiteboy - 12.12.2006, 11:27:50
RE: Allied campaign. - by Tobias_boon_46 - 12.12.2006, 21:43:23
RE: Allied campaign. - by Whiteboy - 13.12.2006, 00:57:56
RE: Allied campaign. - by Tobias_boon_46 - 13.12.2006, 03:37:07
RE: Allied campaign. - by Whiteboy - 13.12.2006, 13:36:32
RE: Allied campaign. - by Tobias_boon_46 - 13.12.2006, 17:33:50
RE: Allied campaign. - by Whiteboy - 14.12.2006, 15:00:58
RE: Allied campaign. - by Bobingabout - 14.12.2006, 15:30:36
RE: Allied campaign. - by Tobias_boon_46 - 14.12.2006, 18:57:02
RE: Allied campaign. - by Whiteboy - 15.12.2006, 14:37:36
RE: Allied campaign. - by Bobingabout - 15.12.2006, 17:02:55



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